Reputation: 2195
I would like to limit playback of an audio file (in certain circumstances) to the first ten seconds.
Is there a way of using a combination of onTimeUpdate, currentTime and pause commands to ensure that playback cannot be processed past a certain point.
I don't want to modify the file as in other circumstances I'll want the full file.
I think I want to do something like.
Reset to 0 each time it gets to 10.
<audio controls ontimeupdate="myFunction(this)">
<source src="horse.ogg" type="audio/ogg">
<source src="horse.mp3" type="audio/mpeg">
</audio>
<script>
function myFunction(event) {
// Trying to stop the player if it goes above 1 second
if (event.currentTime > 10) {
event.pause;
event.currentTime = 0
}
}
</script>
It resets appropriately, but but I can't get it to shut up. It just goes on a loop, ignoring the event.pause command.
Any ideas what I'm doing wrong?
Upvotes: 0
Views: 1851
Reputation: 318182
pause()
is a function
function myFunction(event) {
// Trying to stop the player if it goes above 1 second
if (event.currentTime > 10) {
event.pause();
event.currentTime = 0
}
}
Upvotes: 3