Reputation: 927
I want to create animation that looks like UIActivityIndicator
animation using CAShapeLayer
stroke.
I've create layer:
self.ovalShapeLayer = [CAShapeLayer layer];
self.ovalShapeLayer.strokeColor = [UIColor redColor].CGColor;
self.ovalShapeLayer.fillColor = [UIColor clearColor].CGColor;
self.ovalShapeLayer.lineWidth = 15.0;
self.ovalShapeLayer.lineDashPattern = @[@1, @9];
self.ovalShapeLayer.lineDashPhase = 20.0;
self.ovalShapeLayer.lineJoin = kCALineJoinBevel;
self.ovalShapeLayer.strokeStart = 0.0;
self.ovalShapeLayer.strokeEnd = 1.0;
self.ovalShapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:self.controlView.bounds].CGPath;
[self.controlView.layer addSublayer:self.ovalShapeLayer];
and it works very nice. I can also animate stroke end using
[CABasicAnimation animationWithKeyPath:@"strokeEnd"]
But the UIActivityIndicator
animation is more complex because it's dashes are fading in/out which looks like rotation. Do you have any ideas how to achieve that animation? I was thinking about creating each dash with a new CAShapeLayer
and then use a keyframe
opacity animation but it seems wrong way.
Upvotes: 0
Views: 494
Reputation: 352
I have spent much time to know how UIRefreshControl works, including UIActivityIndicator. Finally, I write a refresh control to avoid some issues in system refresh control. Here is the code of my activity indicator in refresh control: https://github.com/JohnWong/JWKit/blob/master/refresh-control/JWRefreshIndicatorView.m
If you use lldb to inspect system activity indicator and mine, you will find it is much the same as UIActivityIndicator. CAReplicatorLayer
is the key to create the view.
Upvotes: 1
Reputation: 927
After some research I've found wonderful class - CAReplicatorLayer
.
Using that class I was able to create one CALayer
object and replicate it using CATransform3D
.
Here is my code:
self.replicatorLayer = [CAReplicatorLayer layer];
self.replicatorLayer.frame = self.controlView.bounds;
[self.controlView.layer addSublayer:self.replicatorLayer];
self.dashLayer = [CALayer layer];
CGFloat dotSide = 4.0;
self.dashLayer.frame = CGRectMake(CGRectGetMidX(self.replicatorLayer.frame) - dotSide / 2, 0.0, dotSide, dotSide * 4);
self.dashLayer.backgroundColor = [UIColor redColor].CGColor;
self.dashLayer.cornerRadius = 1.5;
self.dashLayer.cornerRadius = 2.5;
[self.replicatorLayer addSublayer:self.dashLayer];
self.replicatorLayer.instanceCount = 12;
self.replicatorLayer.instanceTransform = CATransform3DMakeRotation(M_PI / 6, 0.0, 0.0, 1.0);
self.replicatorLayer.instanceDelay = 1.0 / 12;
and animation looks like this:
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue = @(1.0);
animation.toValue = @(0.0);
animation.duration = 1.0;
animation.repeatCount = CGFLOAT_MAX;
[self.dashLayer addAnimation:animation forKey:nil];
works like a charm ;)
Upvotes: 0
Reputation: 4749
You can take 1 loader image as in attachment, and rotate that image on z-axis.
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 /* full rotation*/ * rotations * duration ];
rotationAnimation.duration = duration;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = repeat;
[imageView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
@interface CustomView (){
__weak IBOutlet UIImageView *loaderImageView;
}
@end
@implementation CustomView
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
// Initialization code
// loaderImageView = [[UIImageView alloc] initWithFrame:(CGRect){CGPointZero, 35, 35}];
// loaderImageView.contentMode = UIViewContentModeScaleAspectFit;
// [self addSubview:loaderImageView];
}
return self;
}
- (void) setUp{
CABasicAnimation* rotationAnimation1;
rotationAnimation1 = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation1.toValue = @M_PI_2;
rotationAnimation1.duration = 1.0;
rotationAnimation1.cumulative = YES;
rotationAnimation1.repeatCount = HUGE_VALF;
[loaderImageView.layer addAnimation:rotationAnimation1 forKey:@"rotation"];
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
@end
Upvotes: 1