Reputation: 23
I'm building an online version of a boardgame using Leaflet as the viewport.
My source: https://github.com/edenLOL/gotta-chug-em-all/tree/master
What I'm trying to achieve, is a way to spiderfy/spread out markers that land on the same square as each other, including when they move past each other.
I'm using https://github.com/jawj/OverlappingMarkerSpiderfier-Leaflet to Spiderfy the markers, which appears to work when clicking the markers.
However, I need these markers to be spiderfied always, without requiring a click event. So I set keepSpiderfied: true
for the spiderfier object (oms).
var options = { //**spiderfier
keepSpiderfied: true,
nearbyDistance: 120
};
oms = new OverlappingMarkerSpiderfier(map, options); //**spiderfier
But this doesn't work. I can't seem to load the markers in a spiderfied state, it always requires a click to spiderfy them.
For context, markers are generated dynamically during a prompt before the user sees the map.
('#playerIcons > table > tbody > tr > td').on('click', function(){
pokemonSelected = $(this).attr('class');
if ( !$(this).hasClass('pokemonSelected') ){
playerArray[pokeCounter].pokemon = ''+ pokemonSelected +'';
playerArray[pokeCounter].marker = L.marker([playerArray[pokeCounter].coords[0], playerArray[pokeCounter].coords[1]], {
icon: window[pokemonSelected]
}).addTo(map);
oms.addMarker(playerArray[pokeCounter].marker) //**spiderfier
pokeCounter += 1;
} else {
return false;
};
});
I've also tried using Leaflet/Leaflet.markercluster. This works to an extent, and spiderfies the Markers at defined zoom levels, however the markers don't move, and stay stacked on top of each other.
What am I missing here that could be causing these issues? I don't mind using either Spiderfier or MarkerCluster, as both should be able to provide the solution I'm looking for once either issue is fixed.
Spiderfier: Markers need to spiderfy automatically
MarkerCluster: Markers don't physically move when spiderfying out of cluster
Note: If you decide to open index.html, be aware the Pokemon theme song will autoplay in the background on page load (until the map is drawn), so check your volume :)
Upvotes: 1
Views: 4589
Reputation: 57
I solve the problem like this, using fire('click') аfrom leaflet.
scope.spiderMarker - the marker, i want to spidrefy. In your case i think its playerArray[pokeCounter].marker
try{
scope.spiderMarker.fire('click')}
catch (e) {
console.log(e);
};
Upvotes: 1