Reputation: 21
Is it possible to "convert" a Three.js written script that uses a Three.js CanvasRenderer to a WebGLRenderer one and if so how?
Upvotes: 0
Views: 1312
Reputation: 3305
The short answer is: yes.
And in general you'll get better performance, though you might have a different-looking result.
A very important difference is that you can't use the renderer .domElement as a Canvas-2D because the WebGL renderer is 3D. So if you've been using canvas commands to, say, draw text, you might have some work ahead to adapt them.
Upvotes: 1