Reputation: 7190
I have a sample where I need to put float values (as imageSize.x
and imageSize.x
) as unsigned floats inside a bytebuffer, because this is how the fragment shader expects them to be.
Since for this specific sample, I needed to upload twice an unsigned 256.0f
, that in binary is 1 0000 0000
, I tried to upload (byte) 0100
(small endian + 2 zero bytes for padding) twice, and it worked flawless.
But I would like to have a more elegant and general case to avoid passing throught byte....Any suggestion?
Upvotes: 1
Views: 2445