Reputation: 164281
For a WPF application which will need 10 - 20 small icons and images for illustrative purposes, is storing these in the assembly as embedded resources the right way to go?
If so, how do I specify in XAML that an Image control should load the image from an embedded resource?
Upvotes: 458
Views: 524824
Reputation: 4622
Building on the answer by Drew Noakes, here are the complete steps I followed to create a resource dictionary, add a BitmapImage resource to it, and reference the BitmapImage resource in a user control.
Images
folder at the project root.MyImage.png
under the Images
folder.MyImage.png
Properties window, set Build Action
to Resource
.MainResourceDictionary.xaml
:<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<BitmapImage x:Key="MyImageSource" UriSource="Images/MyImage.png" />
</ResourceDictionary>
<UserControl ...>
<UserControl.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="MainResourceDictionary.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
...
<UserControl ...>
<UserControl.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="MainResourceDictionary.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
...
<Image Source="{DynamicResource ResourceKey=ServiceLevel1Source}" />
...
Upvotes: 2
Reputation: 587
Yes, it's the right way. You can use images in the Resource file using a path:
<StackPanel Orientation="Horizontal">
<CheckBox Content="{Binding Nname}" IsChecked="{Binding IsChecked}"/>
<Image Source="E:\SWorking\SharePointSecurityApps\SharePointSecurityApps\SharePointSecurityApps.WPF\Images\sitepermission.png"/>
<TextBlock Text="{Binding Path=Title}"></TextBlock>
</StackPanel>
Upvotes: 2
Reputation: 468
The following worked and the images to be set is resources in properties:
var bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(MyProject.Properties.Resources.myImage.GetHbitmap(),
IntPtr.Zero,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
MyButton.Background = new ImageBrush(bitmapSource);
img_username.Source = bitmapSource;
Upvotes: -4
Reputation: 11754
In code to load a resource in the executing assembly where my image Freq.png
was in the folder Icons
and defined as Resource
:
this.Icon = new BitmapImage(new Uri(@"pack://application:,,,/"
+ Assembly.GetExecutingAssembly().GetName().Name
+ ";component/"
+ "Icons/Freq.png", UriKind.Absolute));
I also made a function:
/// <summary>
/// Load a resource WPF-BitmapImage (png, bmp, ...) from embedded resource defined as 'Resource' not as 'Embedded resource'.
/// </summary>
/// <param name="pathInApplication">Path without starting slash</param>
/// <param name="assembly">Usually 'Assembly.GetExecutingAssembly()'. If not mentionned, I will use the calling assembly</param>
/// <returns></returns>
public static BitmapImage LoadBitmapFromResource(string pathInApplication, Assembly assembly = null)
{
if (assembly == null)
{
assembly = Assembly.GetCallingAssembly();
}
if (pathInApplication[0] == '/')
{
pathInApplication = pathInApplication.Substring(1);
}
return new BitmapImage(new Uri(@"pack://application:,,,/" + assembly.GetName().Name + ";component/" + pathInApplication, UriKind.Absolute));
}
Usage (assumption you put the function in a ResourceHelper class):
this.Icon = ResourceHelper.LoadBitmapFromResource("Icons/Freq.png");
Note: see MSDN Pack URIs in WPF:
pack://application:,,,/ReferencedAssembly;component/Subfolder/ResourceFile.xaml
Upvotes: 51
Reputation: 691
Full description how to use resources: WPF Application Resource, Content, and Data Files
And how to reference them, read "Pack URIs in WPF".
In short, there is even means to reference resources from referenced/referencing assemblies.
Upvotes: 14
Reputation: 2122
I found to be the best practice of using images, videos, etc. is:
<Image Source="/WPFApplication;component/Images/Start.png" />
Benefits:
Upvotes: 207
Reputation: 1951
If you're using Blend, to make it extra easy and not have any trouble getting the correct path for the Source attribute, just drag and drop the image from the Project panel onto the designer.
Upvotes: 4
Reputation: 5773
Yes, it is the right way.
You could use the image in the resource file just using the path:
<Image Source="..\Media\Image.png" />
You must set the build action of the image file to "Resource".
Upvotes: 48
Reputation: 310792
If you will use the image in multiple places, then it's worth loading the image data only once into memory and then sharing it between all Image
elements.
To do this, create a BitmapSource
as a resource somewhere:
<BitmapImage x:Key="MyImageSource" UriSource="../Media/Image.png" />
Then, in your code, use something like:
<Image Source="{StaticResource MyImageSource}" />
In my case, I found that I had to set the Image.png
file to have a build action of Resource
rather than just Content
. This causes the image to be carried within your compiled assembly.
Upvotes: 521
Reputation: 3066
This worked for me:
<BitmapImage x:Key="MyImageSource" UriSource="Resources/Image.png" />
Upvotes: 8
Reputation: 491
Some people are asking about doing this in code and not getting an answer.
After spending many hours searching I found a very simple method, I found no example and so I share mine here which works with images. (mine was a .gif)
Summary:
It returns a BitmapFrame which ImageSource "destinations" seem to like.
Use:
doGetImageSourceFromResource ("[YourAssemblyNameHere]", "[YourResourceNameHere]");
Method:
static internal ImageSource doGetImageSourceFromResource(string psAssemblyName, string psResourceName)
{
Uri oUri = new Uri("pack://application:,,,/" +psAssemblyName +";component/" +psResourceName, UriKind.RelativeOrAbsolute);
return BitmapFrame.Create(oUri);
}
Learnings:
From my experiences the pack string is not the issue, check your streams and especially if reading it the first time has set the pointer to the end of the file and you need to re-set it to zero before reading again.
I hope this saves you the many hours I wish this piece had for me!
Upvotes: 49