Reputation: 4519
What I want to do is making a SkspiteNode move from left to right and back. This happens on touch.
I have this code:
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches{
touchLocation = touch.locationInNode(self)
mainGuy.position.x = touchLocation.x;
}
}
This works. But when I have/move my finger at the right side of the screen and the mainGuy is at the left side of the screen it moves to my finger. This is not what I want to happen.
When I move my finger over the screen it needs to 'follow' my finger from the current position of the mainGuy.
How can I do this?
Upvotes: 1
Views: 232
Reputation: 1087
Do something like:
var touchesBeganPosition: CGPoint?
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
touchesBeganPosition = touches.first?.locationInNode(self)
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
touchLocation = touch.locationInNode(self)
if let touchesBeganPosition = touchesBeganPosition {
mainGuy.position.x = touchLocation.x - touchesBeganPosition.x
}
}
}
This is untested of of course, but should be enough to get the general idea.
Upvotes: 1