Reputation: 53
I am working on a unity 5 game. When I walk through a certain collider audio starts playing. I am trying to make a script so that while the audio is playing and my center of vision hits the collider perimeter the audio will stop playing or for that case, play a different sound. Here is my script:
using UnityEngine;
using System.Collections;
public class Raycast: MonoBehaviour {
private RaycastHit hit;
private float range = 300;
// Use this for initialization
void Start() {}
// Update is called once per frame
void Update() {
checkforinput();
}
void checkforinput() {
if (Input.GetButtonDown("Fire1")) {
if (Physics.Raycast(transform.position, transform.forward, out hit, range)) {
print(hit.transform.name);
//source.Stop();
}
}
}
}
So how would I constantly do this without clicking my fire1 button?
Upvotes: 0
Views: 605
Reputation: 2016
Change this
if (Input.GetButtonDown("Fire1")) {
if (Physics.Raycast(transform.position, transform.forward, out hit, range)) {
print(hit.transform.name);
//source.Stop();
}
}
To this :
if (Physics.Raycast(transform.position, transform.forward, out hit, range)) {
print(hit.transform.name);
//source.Stop();
}
Note that
if (Input.GetButtonDown("Fire1"))
Is checking for mouse input . if it was true then whatever inside "if" block will run .
Upvotes: 1