Reputation: 43
So I am new to c++, coming from C#. This is giving me several errors when compiling, which all seem to relate to this object declaration. Anyone able to show me the right way to do this?
I get an undeclared identifier where i declare tri(sideLength).
I have used this as a reference for object declaration, but it doesn't seem to be helping me.
Thanks.
#include <iostream> // Provides cout
#include <iomanip> // Provides setw function for setting output width
#include <cstdlib> // Provides EXIT_SUCCESS
#include <cassert> // Provides assert function
#include <stdexcept>
#include <math.h>
using namespace std; // Allows all standard library items to be used
void setup_cout_fractions(int fraction_digits)
// Precondition: fraction_digits is not negative.
// Postcondition: All double or float numbers printed to cout will now be
// rounded to the specified digits on the right of the decimal.
{
assert(fraction_digits > 0);
cout.precision(fraction_digits);
cout.setf(ios::fixed, ios::floatfield);
if (fraction_digits == 0)
cout.unsetf(ios::showpoint);
else
cout.setf(ios::showpoint);
}
int main()
{
const int MAX_SIDE_LENGTH = 6;
const int INITIAL_LENGTH = 1;
const int DIGITS = 4;
const int ARRAY_SIZE = 6;
// Set up the output for fractions and print the table headings.
setup_cout_fractions(DIGITS);
// Each iteration of the loop prints one line of the table.
for (int sideLength = 0; sideLength < MAX_SIDE_LENGTH; sideLength += 1)
{
EquilateralTriangle tri(sideLength);
//Square sq(sideLength);
//Pentagon_Reg pent(sideLength);
//Hexagon_Reg hex(sideLength);
//Heptagon_Reg hept(sideLength);
//Octagon_Reg octa(sideLength);
cout << "Type: " << tri.Name() << "has area: " << tri.Area() << " with SideLength = " << sideLength;
}
return EXIT_SUCCESS;
}
//Template
class GeometricFigure
{
public:
GeometricFigure() { }
double SideLength;
virtual double Area() { return 0; };
virtual char* Name() { return ""; };
};
class EquilateralTriangle : public GeometricFigure {
public:
EquilateralTriangle(double sideLength)
{
SideLength = sideLength;
}
char* Name() { return "Equilateral Triangle"; }
double Area() { return (sqrt(3) / 2 * pow(SideLength, 2)); }
};
Upvotes: 0
Views: 336
Reputation: 3504
You would need to "declare" or tell the compiler, where to look for the EquilateralTriangle and GeometricFigure, "before" you use it first. you might want to take a look at the similar discussion at - C# declarations vs definitions
Upvotes: 0
Reputation: 58858
In C++, the compiler reads your code from top-to-bottom, once. This is a holdover from when early C compilers only had a few kilobytes of memory to work with - C was designed so that a compiler would only need to look at a little bit of the code at a time.
Because of this, things must have been declared or defined as necessary, before you try to use them.
Move both classes somewhere before main
. GeometricFigure
must be before EquilateralTriangle
, and EquilateralTriangle
must be before main
.
Upvotes: 2