Reputation: 717
Overview
I am attempting to convert a C++ project from a Visual Studio solution to a makefile project (using g++), as a first step to supporting multiple platforms with ease. This project requires the Simple DirectMedia Layer 2 (SDL2) and SDL_image libraries. The project previously compiled without errors, and I have since corrected any errors halting the g++ compiler. I am still using Windows x64 and MinGW x64 at this point.
Problem
When linking, g++ throws errors as though there is something wrong with the SDL2 library, claiming that all functions of SDL2 can't be found. However, I know it is finding the libraries, because when I provide an incorrect name or path, I get an explicit error.
Here is my new makefile, apologies if it isn't up to standard:
# Source files
SRC_ENTITIES = Entity_Block.cpp Entity_Controller.cpp Entity_Cursor.cpp Entity_GreenEye.cpp Entity_Harry.cpp
SRC_ENGINE = Game.cpp Sound.cpp SoundManager.cpp Sprite.cpp Texture.cpp TextureManager.cpp Entity.cpp EntityManager.cpp
SRC_ENTRY = main.cpp
# Source and destination
SOURCE = $(SRC_ENTITIES) $(SRC_ENGINE) $(SRC_ENTRY)
DEST = crystal_engine.bin
# Compiler options
OUTPUT = -o $(DEST)
INCLUDES = -I . -I.\include\windows\SDL2-devel-2.0.4-mingw\SDL2-2.0.4\x86_64-w64-mingw32\include\SDL2 -I.\include\windows\SDL2_image-devel-2.0.1-mingw\SDL2_image-2.0.1\x86_64-w64-mingw32\include\SDL2
LIBPATHS = -L.\include\windows\SDL2-devel-2.0.4-mingw\SDL2-2.0.4\x86_64-w64-mingw32\lib -L.\include\windows\SDL2_image-devel-2.0.1-mingw\SDL2_image-2.0.1\x86_64-w64-mingw32\lib
LIBRARIES = -lSDL2 -lSDL2main -lSDL2_image
STANDARD = -std=c++0x
FLAGS = -Wall
default:
echo No task selected
compile:
g++ $(STANDARD) $(INCLUDES) $(FLAGS) $(SOURCE) $(OUTPUT) $(LIBPATHS) $(LIBRARIES)
run:
./$(DEST)
run_win:
$(DEST)
Therefor the command line currently looks like this:
g++ -std=c++0x -I . -I.\include\windows\SDL2-devel-2.0.4-mingw\SDL2-2.0.4\x86_64-w64-mingw32\include\SDL2 -I.\include\windows\SDL2_image-devel-2.0.1-mingw\SDL2_image-2.0.1\x86_64-w64-mingw32\include\SDL2 -Wall Entity_Block.cpp Entity_Controller.cpp Entity_Cursor.cpp Entity_GreenEye.cpp Entity_Harry.cpp Game.cpp Sound.cpp SoundManager.cpp Sprite.cpp Texture.cpp TextureManager.cpp Entity.cpp EntityManager.cpp main.cpp -o crystal_engine.bin -L.\include\windows\SDL2-devel-2.0.4-mingw\SDL2-2.0.4\x86_64-w64-mingw32\lib -L.\include\windows\SDL2_image-devel-2.0.1-mingw\SDL2_image-2.0.1\x86_64-w64-mingw32\lib -lSDL2 -lSDL2main -lSDL2_image
Disregarding warnings (removing -Wall), the output of the compile looks like this:
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x169): undefined reference to `SDL_GetTicks'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x2b4): undefined reference to `SDL_GetMouseState'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x2c2): undefined reference to `SDL_PollEvent'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x2d0): undefined reference to `SDL_GetTicks'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x363): undefined reference to `SDL_GetTicks'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x3ef): undefined reference to `SDL_GetTicks'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x46c): undefined reference to `SDL_GetTicks'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x4e3): undefined reference to `SDL_RenderClear'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x4fd): undefined reference to `SDL_RenderPresent'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x597): undefined reference to `SDL_ShowCursor'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x5b1): undefined reference to `SDL_Init'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x633): undefined reference to `SDL_CreateRenderer'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x663): undefined reference to `SDL_CreateWindowAndRenderer'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x678): undefined reference to `SDL_SetWindowTitle'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x836): undefined reference to `SDL_SetRenderDrawColor'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x844): undefined reference to `SDL_RenderClear'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x852): undefined reference to `SDL_RenderPresent'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x865): undefined reference to `SDL_SetHint'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x881): undefined reference to `SDL_RenderSetLogicalSize'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x895): undefined reference to `SDL_GL_SetAttribute'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x8a3): undefined reference to `SDL_GetError'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x8d8): undefined reference to `SDL_GL_SetAttribute'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0x8e6): undefined reference to `SDL_GetError'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0xa3d): undefined reference to `SDL_Quit'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0xaba): undefined reference to `SDL_DestroyWindow'
C:\Users\[...]\ccSkHjgE.o:Game.cpp:(.text+0xad1): undefined reference to `SDL_DestroyRenderer'
f:/mingw/mingw-4.8.1/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: C:\Users\[...]\ccSkHjgE.o: bad reloc address 0x1b in section `.text$printf[_printf]'
collect2.exe: error: ld returned 1 exit status
make: *** [compile] Error 1
Troubleshooting
I have tried a number of things from supplying exact paths to libraries to updating SDL from 2.0.3 to 2.0.4. The behavior is the same. There are two include/lib folders in the MinGW devel folder for each architecture, and changing which one I include does not make a difference.
There seems to be a lot of commotion about the order of which arguments are supplied to g++, given the three posts below:
SDL2 Undefined references to functions
Try to change the sequence of the input params:
I've stumbled over this before (on Linux)
Ok, solved. Apparently, for some mysterious reason, the order of the gcc options now matters.
http://smf.cataclysmdda.com/index.php?topic=11028.0
It looks like the SDL2_image library is included, but the main SDL2 library is not (the references could be out of order).
Unfortunately, regardless of how I have reordered the arguments, I can't seem to change this result. Unlike with most issues, I haven't even been able to make it any worse! Any and all help is greatly appreciated.
I don't believe this has anything to do with my code, considering a compile without linking -c
completes fine, but if it assists with the solution I would be more than happy to post some of it (it is a LOT of code).
Edits
Per request, here is a dump of the full compile with the -v and -Wall options. It is too large for this question so I threw it in a pastebin.
When using the -DDECLSPEC=__declspec(dllimport)
option, the output becomes:
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x169): undefined reference to `_imp__SDL_GetTicks'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x2b6): undefined reference to `_imp__SDL_GetMouseState'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x2c6): undefined reference to `_imp__SDL_PollEvent'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x2d6): undefined reference to `_imp__SDL_GetTicks'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x36b): undefined reference to `_imp__SDL_GetTicks'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x3f9): undefined reference to `_imp__SDL_GetTicks'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x478): undefined reference to `_imp__SDL_GetTicks'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x4f1): undefined reference to `_imp__SDL_RenderClear'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x50d): undefined reference to `_imp__SDL_RenderPresent'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x5a9): undefined reference to `_imp__SDL_ShowCursor'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x5c5): undefined reference to `_imp__SDL_Init'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x649): undefined reference to `_imp__SDL_CreateRenderer'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x67b): undefined reference to `_imp__SDL_CreateWindowAndRenderer'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x692): undefined reference to `_imp__SDL_SetWindowTitle'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x852): undefined reference to `_imp__SDL_SetRenderDrawColor'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x862): undefined reference to `_imp__SDL_RenderClear'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x872): undefined reference to `_imp__SDL_RenderPresent'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x887): undefined reference to `_imp__SDL_SetHint'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x8a5): undefined reference to `_imp__SDL_RenderSetLogicalSize'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x8bb): undefined reference to `_imp__SDL_GL_SetAttribute'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x8cb): undefined reference to `_imp__SDL_GetError'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x902): undefined reference to `_imp__SDL_GL_SetAttribute'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0x912): undefined reference to `_imp__SDL_GetError'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0xa6b): undefined reference to `_imp__SDL_Quit'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0xaea): undefined reference to `_imp__SDL_DestroyWindow'
C:\Users\[...]\ccZ61vi9.o:Game.cpp:(.text+0xb03): undefined reference to `_imp__SDL_DestroyRenderer'
f:/mingw/mingw-4.8.1/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: C:\Users\[...]\ccZ61vi9.o: bad reloc address 0x1b in section `.text$printf[_printf]'
collect2.exe: error: ld returned 1 exit status
make: *** [compile] Error 1
Running ar -t libSDL2.a
produces the following:
SDL.o
SDL_assert.o
SDL_error.o
SDL_hints.o
SDL_log.o
SDL_atomic.o
SDL_spinlock.o
SDL_audio.o
SDL_audiocvt.o
SDL_audiodev.o
SDL_audiotypecvt.o
SDL_mixer.o
SDL_wave.o
SDL_cpuinfo.o
SDL_dynapi.o
SDL_clipboardevents.o
SDL_dropevents.o
SDL_events.o
SDL_gesture.o
SDL_keyboard.o
SDL_mouse.o
SDL_quit.o
SDL_touch.o
SDL_windowevents.o
SDL_rwops.o
SDL_haptic.o
SDL_gamecontroller.o
SDL_joystick.o
e_atan2.o
e_log.o
e_pow.o
e_rem_pio2.o
e_sqrt.o
k_cos.o
k_rem_pio2.o
k_sin.o
k_tan.o
s_atan.o
s_copysign.o
s_cos.o
s_fabs.o
s_floor.o
s_scalbn.o
s_sin.o
s_tan.o
SDL_power.o
SDL_d3dmath.o
SDL_render.o
SDL_yuv_mmx.o
SDL_yuv_sw.o
SDL_render_d3d.o
SDL_render_d3d11.o
SDL_render_gl.o
SDL_shaders_gl.o
SDL_render_gles.o
SDL_render_gles2.o
SDL_shaders_gles2.o
SDL_render_psp.o
SDL_blendfillrect.o
SDL_blendline.o
SDL_blendpoint.o
SDL_drawline.o
SDL_drawpoint.o
SDL_render_sw.o
SDL_rotate.o
SDL_getenv.o
SDL_iconv.o
SDL_malloc.o
SDL_qsort.o
SDL_stdlib.o
SDL_string.o
SDL_thread.o
SDL_timer.o
SDL_RLEaccel.o
SDL_blit.o
SDL_blit_0.o
SDL_blit_1.o
SDL_blit_A.o
SDL_blit_N.o
SDL_blit_auto.o
SDL_blit_copy.o
SDL_blit_slow.o
SDL_bmp.o
SDL_clipboard.o
SDL_egl.o
SDL_fillrect.o
SDL_pixels.o
SDL_rect.o
SDL_shape.o
SDL_stretch.o
SDL_surface.o
SDL_video.o
SDL_nullevents.o
SDL_nullframebuffer.o
SDL_nullvideo.o
SDL_diskaudio.o
SDL_dummyaudio.o
SDL_windows.o
SDL_xinput.o
SDL_windowsclipboard.o
SDL_windowsevents.o
SDL_windowsframebuffer.o
SDL_windowskeyboard.o
SDL_windowsmessagebox.o
SDL_windowsmodes.o
SDL_windowsmouse.o
SDL_windowsopengl.o
SDL_windowsopengles.o
SDL_windowsshape.o
SDL_windowsvideo.o
SDL_windowswindow.o
SDL_winmm.o
SDL_directsound.o
SDL_xaudio2.o
SDL_dinputjoystick.o
SDL_mmjoystick.o
SDL_windowsjoystick.o
SDL_xinputjoystick.o
SDL_dinputhaptic.o
SDL_windowshaptic.o
SDL_xinputhaptic.o
SDL_syspower.o
SDL_sysfilesystem.o
SDL_sysmutex.o
SDL_syssem.o
SDL_systhread.o
SDL_systls.o
SDL_syscond.o
SDL_systimer.o
SDL_sysloadso.o
Upvotes: 1
Views: 3712
Reputation: 717
Thanks to suggestions from @J.JHakala and @user657267 I have reached the conclusion that my installation of MinGW is actually 32 bit! Given that I was using the 64 bit libraries, they would read in like any other library, but the functions within them were not recognized.
For anyone else having this problem, you can download the 64 bit version of MinGW or alternatively just switch which libraries you are importing.
x86: i686-w64-mingw32
x64: x86_64-w64-mingw32
Upvotes: 1