Reputation: 1832
I made a simple app works with socket to transfer data between client and server over local network,
Server java codes:
try {
serverSocket = new ServerSocket(8888);
System.out.println("Listening :8888");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while (true) {
try {
socket = serverSocket.accept();
dataInputStream = new DataInputStream(socket.getInputStream());
dataOutputStream = new DataOutputStream(
socket.getOutputStream());
System.out.println("ip: " + socket.getInetAddress());
String message = dataInputStream.readUTF();
// System.out.println("message: " + dataInputStream.readUTF());
try {
JSONObject jObj = new JSONObject(message);
String flag = jObj.getString("flag");
if (flag.equals("request")) {
String request = jObj.getString("request");
if (request.equals("getGroup"))
dataOutputStream.writeUTF(getGroup());
else if (request.equals("getFood")) {
String groupID = jObj.getString("groupID");
dataOutputStream.writeUTF(getFood(groupID));
}
}
} catch (JSONException | IOException e) {
e.printStackTrace();
}
// dataOutputStream.writeUTF("Hello!");
} catch (IOException e) {
e.printStackTrace();
} finally {
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if (dataInputStream != null) {
try {
dataInputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if (dataOutputStream != null) {
try {
dataOutputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
and android client codes:
class Load extends AsyncTask<String, String, String> {
String response;
@Override
protected void onPreExecute() {
super.onPreExecute();
}
protected String doInBackground(String... args) {
Socket socket = null;
DataOutputStream dataOutputStream = null;
DataInputStream dataInputStream = null;
try {
socket = new Socket("192.168.1.106", 8888);
dataOutputStream = new DataOutputStream(socket.getOutputStream());
dataInputStream = new DataInputStream(socket.getInputStream());
dataOutputStream.writeUTF(utils.getGroup());
response = dataInputStream.readUTF();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
if (socket != null) {
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if (dataOutputStream != null) {
try {
dataOutputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
if (dataInputStream != null) {
try {
dataInputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
return null;
}
protected void onPostExecute(String file_url) {
showGroup(response);
}
}
How many clients this can handle? Is there a better solution?
Upvotes: 2
Views: 174
Reputation: 1953
How many clients this can handle?
Basically your code is an iterative server. There’s one big loop, and in each pass through the loop a single connection is completely processed.
A: So in this sense it can handle only one client at a time.
If you want to suport more than one client at a time your server should service multiple clients simultaneously through the use of threads (one thread per each client connection).
The basic flow of logic in such a server is this:
while (true) {
accept a connection;
create a thread to deal with the client;
}
Please refer to the following tutorial for a full explanation and even some code example.
Is there a better solution?
In the Android side, as pointed out in my comment based in the answer here. Using AsyncTask
for HTTP communications can have some drawbacks like:
A: A library like OkHttp can apply as a more robust alternative.
Upvotes: 1