Reputation: 14068
Edit: Note that my final purpose here is not having the class working, is just learning more about templates :-)
Suppose you have a template class which implements a vector:
template <typename T>
class Vector
{
public:
Vector(size_t dim) {
dimension = dim;
elements = new T[dim];
}
/* Here more stuff, like operator[] etc... */
private:
size_t dimension;
T * elements;
}
And suppose you want to build a matrix with it. A matrix is just a vector of vectors, thus it can be designed as follows:
template <typename T>
class Matrix : public Vector<Vector<T> >
{
/*...*/
}
And here comes trouble: In the constructor I need to provide rows and columns as parameter to the internal vectors. It should be something like
template <typename T>
Matrix<T>::Matrix (size_t ncols, size_t nrows)
: Vector<Vector<T> > /* Here I need to specify size for both
* internal and external vectors */
{
}
Obviously I cannot write Vector<Vector<T>(nrows)>(ncols)
, but that's what I would need!
A possible solution would be including size inside the template:
template <typename T, size_t N>
class Vector
{
public:
Vector() {
elements = new T[N];
}
/* Here more stuff, like operator[] etc... */
private:
T * elements;
}
Hence I would no longer need constructor parameters, but this also forces me to write clumsy code with templates everywhere (by exmample, every function using a Vector
should be declared as
template <typename T, size_t N>
void foo (Vector<T,N> &vec) {...}
Do you have better solutions?
EDIT:
As solution I took inspiration from Mr Fooz's and chubsdad's posts. That's how I fixed the problem:
/* The RowAccess class is just an array wrapper which raises an exception
* if you go out of bounds */
template <typename T>
class RowAccess
{
public:
RowAccess (T * values, unsigned cols) : values(vals), cols(c) {}
T & operator[] (unsigned i) throw (MatrixError) {
if (i < cols) return values[i];
else throw MatrixError("Column out of bound");
}
private:
T * values;
unsigned cols;
};
template <typename T>
class Matrix
{
public:
Matrix (unsigned rows, unsigned cols) {...}
virtual ~Matrix () {...}
RowAccess<T> operator[] (unsigned row) {
if (row < rows) return RowAccess<T>(values + cols * row, cols);
else throw MatrixError("Row out of boundary");
}
private:
unsigned rows;
unsigned cols;
T * values;
};
Thanks a lot to everyone!
Upvotes: 0
Views: 665
Reputation: 25497
In OO terms, I would vote for "has" a relationship between Matrix and a Vector. A Matrix has vectors, rather than a Matrix "is a" vector, which means that Matrix should not derive from Vector.
EDIT 1: A small correction. "..which means that Matrix should not derive "publicly" from Vector". Private inheritance may be still fine.
Upvotes: 3
Reputation: 111856
This isn't what you asked, but there's a good chance the matrix would be better of implemented as a single linear vector where you provide high-level access methods that do the indexing (e.g. elmLoc=row*ncols+col). This way you don't need to create and initialize a vector of vectors. You also don't need to worry about accidentally having some inner vectors of the differing size. All dense matrix implementations I have ever used use a single linear vector as the underlying implementation.
Upvotes: 1
Reputation: 506847
Use placement-new like this (burried behind the uninitialized_fill
call)
template <typename T>
class Vector
{
public:
Vector(size_t dim, T const& c = T()) {
dimension = dim;
elements =
static_cast<T*>(operator new(sizeof(T) * dim));
std::uninitialized_fill(elements, elements + dim, c);
}
/* Here more stuff, like operator[] etc... */
private:
size_t dimension;
T * elements;
};
Then you can call the constructor with Matrix::Vector(ncols, Vector<T>(nrows))
(you don't need to repeat the argument for the outer Vector, because Vector
refers to Vector< Vector<T> >
automatically since you inherit from the outer Vector. You need to make sure to call destructors manually before doing operator delete(elements)
in the destructor then.
You might also want to embed the vector as a member, which i would probably prefer because I imagine not necessarily all operations of the outer vector make sense for a matrix. Then the initialization looks like m(ncols, Vector<T>(nrows))
.
It should be noted that std::vector
can also be used for this
template <typename T>
class Vector
{
public:
Vector(size_t dim, T const& c = T()):elements(dim, c)
{ }
private:
std::vector<T> elements;
};
This is an easy and safe way to accomplish that, and you get automatic memory management.
Upvotes: 2
Reputation: 47762
It depends on what you expect from your Vector (and Matrix) class.
Either you want the size to be determined at runtime, and in that case, I'd suggest adding a resize()
function which would allow you to size the Vector in the constructor as you like.
template <typename T>
class Vector
{
public:
Vector(size_t dim) {
dimension = dim;
elements = new T[dim];
}
Vector() : dimension(0), elements(0) {} // you need default constructor
void resize(size_t dim) { // note: this could be implemented a lot better
T* new_elements=new T[dim];
for(int i=0; i<dim && i<dimension; i++)
new_elements[i]=elements[i];
delete [] elements;
elements=new_elements; dimension=dim;
}
/* Here more stuff, like operator[] etc... */
private:
size_t dimension;
T * elements;
}
You would then resize your Vectors
in the Matrix
constructor in a loop.
If you want the size of your vector or matrix to be determined at compile time, the best thing probably would be to use the template non-type argument as you suggested.
Upvotes: 0