Reputation: 11
I'd like to compute the "volume" enclosed by a set of points in 3D space, and think the best way to do so is to triangulate/mesh the set of points.
However, for C++ at least, it seems there are only two existing implementations of surface reconstruction/triangulation from points (CGAL and PCL). Both of these implementations are bulky and give me a ton of linker errors with wrong compilations (libc++ vs libstdc++) that I have been dealing with for the past few days. (I'm running OS 10.10.)
So my question is, is there anything easier to use, preferably a simple script that just takes in points and outputs a triangulation? Or is there an easier way to extract the volume?
I think that implementing a triangulation from scratch would be too hard.
Upvotes: 0
Views: 5115
Reputation: 6253
Right now there are 3 packages in CGAL that can help you reconstruct a surface from a point cloud:
Upvotes: 1