Reputation: 1015
I am making a game in which the player moves around a world by applying a force to the player (whether the player should move left or right is decided by the xVelocity value which is either -200 or 200) in the update method.
override func update(currentTime: NSTimeInterval) {
player?.physicsBody?.applyForce(CGVectorMake(xVelocity, 0))
enemy?.physicsBody?.applyForce(CGVectorMake(enemyxVelocity, 0))
}
I also have some enemies which move, also using force on the x axis. When the enemy and the player collide, the enemy gets knocked back and the player is able to keep moving, but this is the opposite of what I want. I would like the enemies to be a lot stronger momentum-wise and actually shove the player out of the way.
I am using the Scene Editor of Xcode to make this and I am not sure what parts of the physics bodies properties would be relevant to give me the desired effect?
Upvotes: 1
Views: 76
Reputation: 177
Try adjusting the mass of each character in your game
"The mass property determines how forces affect the body, as well as how much momentum the body has when it is involved in a collision."
Upvotes: 1