Solo
Solo

Reputation: 6977

When to use array and when to use object?

I've read a lot of articles about objects and arrays lately but they had contrary info / facts for some reason. I need your help to learn once and for all: when it's best to use array and when object?

Obvious reason is to use array when you need specific order. What else? What about this example?


Note that this example has much smaller numbers that I need (which is in thousands).


Code I wrote for this question, it has few things I would never do but for the sake of this question:

var x = [];
var y = [];
var z = [];

var clickedX = [];
var clickedY = [];
var clickedZ = [];

var count = 100;

for ( var a = 0; a < count; a++ ) {

    //For the sake of this example: random int 1, 2 or 3
    var type = Math.floor(Math.random() * 3) + 1;

    createDiv( type );
}


function createDiv( thisType ) {

    var self = this;
    var div = self.div;

    var type = thisType;

    if( !div ) {

        div = this.div = document.createElement( 'div' );
        div.className = 'marker';

        //Push to "right" array
        if( type == '1' ) {

            x.push( self );
        }
        else if ( type == '2' ) {

            y.push( self );
        }
        else {

            z.push( self );
        }

        //Attach click event
        div.onclick = function() {

            // X
            var indexX = x.indexOf( self );

            if( indexX > -1 ) { 

                //Push to new array
                clickedX.push( self );

                //Remove from old array
                x.splice( indexX, 1 );
            }

            // Y
            var indexY = y.indexOf( self );

            if( indexY > -1 ) { 

                //Push to new array
                clickedY.push( self );

                //Remove from old array
                y.splice( indexY, 1 );
            }

            // Z
            var indexZ = z.indexOf( self );

            if( indexZ > -1 ) { 

                //Push to new array
                clickedZ.push( self );

                //Remove from old array
                z.splice( indexZ, 1 );
            }
        }; // onclick
    } // if( !div )
} // createDiv()

Data example what Im currently dealing with:

// Data Im dealing with

objects = { 

    { objects1: [
                    0: { object : [4-5 assigned values (int, string, array)] }, 
                    1: { object : [4-5 assigned values (int, string, array)] },
                    //etc
                ] 
    }, 
    { objects2: [
                    0: {object}, 
                    1: {object},
                    //etc
                ] 
    } 
}

// 1. I need to iterate through every "object" in both "objects1" and "objects2"
// 2. I need to iterate through "array" in every "object" in "objects1"


for( /* "object" count in "objects1" */ ) {

    //Do something for each "object" in "objects1"

    for( /* items in "array" count */ ) {

        //Do something for each item in "array"
    }
}

// AND

for( /* "object" count in "objects2" */ ) {

    //Do something for each "object" in "objects2"
}

Upvotes: 3

Views: 1948

Answers (3)

I'm going to answer your question from the comment above, from Solo.

The question is What to do if I need to do both with same data?

I have found that the best approach ( at least for me ) was to create an array, that may have empty nodes, but keep another array that will keep track of the ids that are populated.

It looks something like this:

var MyArray = function()
{
    this.storage = [];
    this.ids = [];
};

MyArray.prototype.set = function(id, value)
{
    this.storage[id] = value;
    this.ids[this.ids.length] = id;
};

MyArray.prototype.get = function(id)
{
    return this.storage[id];
};

MyArray.prototype.delete = function(id)
{
    delete this.storage[id];
};

This solution works quite well with both approaches, because you can delete anything at O(1), because everyone has a given ID, and you iterate it easily, because you have all of the IDs the values are stored at.

I have also created a really small class for my own usage, and it performs VERY well. Here's the link https://github.com/ImJustAskingDude/JavascriptFastArray . Here's a question I asked about these things: Javascript Array Performance .

Please read what I write there, this solution applies to a pretty particular situation, I do not know exactly if it applies to you.

That is why I asked you to read what is in those links I provided, I have written like 10 pages worth of material on this, even though some of it is pure garbage talk about nothing. Anyway, I'll write a couple of examples here as well, then.

Example:

Let us say you had data from the database, the data from the database is pretty much required to have unique integer IDs, but each user may have them spread over a wide range, they are MOST LIKELY not contiguous.

So you get the data from the database into objects, something like this:

var DBData /* well, probably something more descriptive than this stupid name */ = function(id, field1, field2, field3)
{
    this.id = id;
    this.field1 = field1;
    this.field2 = field2;
    this.fiedl3 = field3;
};

Given this class, you write all of the data from the database into instances of it, and store it in MyArray.

var data = new MyArray();

// YOU CAN USE THIS, OR JUST READ FROM DOM
$.get(/* get data from DB into MyArray instance */, function(data) { /* parse it somehow */ var dbdata = new DBData(/* fields that you parsed including ID */);  data.set(ID, dbdata)});

and when you want to iterate over all of the data, you can do it like this:

Just create a function to create a new array, that has all of the data in a nice contiguous block, it would go something like this:

    function hydrate(myarray, ids)
    {
        var result = [];

        var length = ids.length;

        if(!length)
        {
            return null;
        }

        var storage = myarray.storage;

        for(var i = 0; i < length; i++)
        {
            result[result.length] = storage[ids[i]];
        }

        return result;
    };

I use this method, because you can use it to select any configuration of objects into a contiguous array very easily.

One solution to handle arrays of arrays, would be to just modify MyArray to deal with that exclusively, or make a version of it, that handles it.

A different solution would be to rethink your approach, and maybe add all of the data in a single MyArray, but put all of the

objects1: [
                    0: { object : [4-5 assigned values (int, string, array)] }, 
                    1: { object : [4-5 assigned values (int, string, array)] },
                    //etc
                ] 
    }, 
    { objects2: [
                    0: {object}, 
                    1: {object},
                    //etc
                ] 
    } 

into nice objects.

And seriously, read what I wrote in those links, there's my reasoning for everything there.

Upvotes: 1

Yeldar Kurmangaliyev
Yeldar Kurmangaliyev

Reputation: 34244

Arrays

Basically, you need to use an array, when you have a list of consequent data, and you are going to work with it as a collection.

It easily adds, iterates, gets count and checks for existence.
It is difficult to remove items in an array.

Also, it stores order.
For example, if you have 10 integers, and you need to find the index of the minimum one, then it is logical to use an array.

Objects

Use objects, when your items have keys (especially, non-integer) and you are going to work with them one by one.

It is convenient to add, remove, check for existence properties. However, it is less convenient to iterate through object properties, and absolutely inproper to get its count.

It is also impossible to store items' order.

Time complexity

Answering your question about pushing, checking for existence and removing:

  • Both property setting and array pushing takes O(1) time, but I strongly believe that the first one is a bit slower
  • Checking for existence takes the same O(1) time
  • Removing an element is what array is not designed for - it needs to shift all items and takes O(n) time, while you can remove a property for O(1)

Bad usage example

There are some really bad usages. If you have the following, then you use array or object wrong.

  1. Assign a random value to an array:

    var a = [];
    a[1000] = 1;
    

    It will change the length property of an array to 1001 and if you try to output this array, you will get the following:

    [undefined,undefined,undefined,undefined... 1]
    

    which is absolutely useless, if it is not done on purpose.

  2. Assign consequent values to an object

     var a = {};
    
     for (var i = 0; i < 10; i++)
     {
         a[i] = 1;
     }
    

Your code

Talking about your code, there are many and many ways to do this properly - just choose one. I would do it in the following way:

var items = [];

for (var i = 0; i < count; i++)
{
    var o = {
        type: Math.floor(Math.random() * 3) + 1,
        isClicked: false
    };

    var div = document.createElement('div');
    div.className = 'marker';

    div.onclick = function() {
        o.isClicked = true;
    };

    o.div = div;
    items.push(o);
}

function GetDivs(type, isClicked)
{
    var result = items;
    if (type) 
        result = result.filter(function(x) { return x.type === type; });
    if (isClicked !== undefined) 
        result = result.filter(function(x) { return x.isClicked === isClicked; });
    return result;
}

Then, you will be able to get any items you want:

var all = GetItems(0); // or even GetDivs()
var allClicked = GetItems(0, true);
var allNotClicked = GetItems(0, false);

var divsTypeA = GetItems(1);
var clickedDivsTypeB = GetItems(2, true);
var notClickedDivsTypeC = GetItems(3, false);

With this usage, you don't need to remove any items at all - you just mark them as clicked or not, which takes O(1) time.

jQuery

If you use jQuery and data HTML attributes, then you won't need to use arrays or objects at all:

for (var i = 0; i < count; i++)
{
    $('<div/>')
      .addClass('marker')
      .attr('data-type', Math.floor(Math.random() * 3) + 1)
      .appendTo('body')
      .click(function() {
          $(this).addClass('clicked');
      });
}

Now, you can use the selector to find any items:

var all = $('.marker');
var allClicked = $('.marker.clicked');
var allNotClicked = $('.marker:not(.clicked)');

var divsTypeA = $('.marker[data-type='1']');
var clickedDivsTypeB = $('.marker[data-type='2'].clicked');
var notClickedDivsTypeC = $('.marker[data-type='1']:not(.clicked)');

However, the last approach can produce lags if you really have thousands of records. At the same time, is it a good idea to have 1000 dynamic divs on your page, at all? :)

Upvotes: 4

synthet1c
synthet1c

Reputation: 6282

When all else fails run a test, Again it depends on what you intend to use the data structure for, everything is a trade off, performance || efficiency.

Be prepared to wait a few seconds for the tests to finish.

function gimmeAHugeArray( length ){
  var arr = [];
  for( var ii = 0; ii < length; ii++ ){
    arr.push( (ii * 100000 ).toString(16) );
  }
  return arr;
}

function gimmeAHugeObject( length ){
  var obj = {};
  for( var ii = 0; ii < length; ii++ ){
    obj[ (ii * 100000 ).toString(16) ] = ii;
  }
  return obj;
}

var hugeArray = gimmeAHugeArray( 100000 );
var hugeObject = gimmeAHugeObject( 100000 );
var key = (8000 * 100000).toString(16);

console.perf(function arrayGetWithIndexOf(){
  var val = hugeArray.indexOf( key );
});

console.perf(function objectGetWithKey(){
  var val = hugeObject[ key ];
});

console.perf(function arrayIterateAllProperties(){
  var val = null;
  for( var ii = 0, ll = hugeArray.length; ii < ll; ii++ ){
    val = hugeArray[ii];
  }
}, 50);

console.perf(function objectIterateAllProperties(){
  var val = null,
      key;
  for( key in hugeObject ){
    val = hugeObject[ key ];
  }
}, 50);
<script src="http://codepen.io/synthet1c/pen/WrQapG.js"></script>

Upvotes: 1

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