Roberto Arosemena
Roberto Arosemena

Reputation: 1140

How can i use an analyser created from an audioContext to detect if a playing sound is audible?

First I'll describe my problem, I'm creating an automated playlist from random songs, some of the songs have 10-15 seconds of silence at the end of the song, what I'm trying to achieve is to detect from the analyser when a song has been in silence for 5 seconds and act on that.

So far I've got this:

var context, analyser, source, audio;
context = new (window.AudioContext || window.webkitAudioContext)();
analyser = context.createAnalyser();
audio = new Audio();

source = context.createMediaElementSource(audio)
source.connect(analyser);
analyser.connect(context.destination);

var playNext = function() {
    var pickedSong;
    // chooses a song from an api with several 
    // thousands of songs and store it in pickedSong
    audio.src = pickedSong;
    audio.play();
}

audio.addEventListener('ended', playNext);

playNext();

I know the answer is somewhere in the analyser but I haven't found any coherence in the data returned from It.

I can do something like this:

var frequencies = new Float32Array(analyser.frequencyBinCount);
analyser.getFloatFrequencyData(frequencies);

and the frequencies var would contain 2048 keys each with a random(to me) number (-48.11, -55, -67, etc...), do these numbers mean anything related to the perceived sound that is played?, how can i detect if it's low enough that people would think nothing is playing.

For the detection I mainly want something like this:

var isInSilence = function(){
    return !audible;
}

var tries = 0;

var checker = function() {
    tries = isInSilence() ? tries + 1 : 0;
    if(tries >= 5) playNext();
    setTimeout(checker, 1000);
}

checker();

The only missing part is detecting if the song is currently silent or not, any help would be appreciated.

Edit:

based on william's answer i managed to solve it by doing it this way:

var context, compressor, gain, source, audio;
context = new (window.AudioContext || window.webkitAudioContext)();
compressor = context.createDynamicsCompressor();
gain = context.createGain();
audio = new Audio();

source = context.createMediaElementSource(audio)

// Connecting source directly
source.connect(context.destination);

// Connecting source the the compresor -> muted gain
source.connect(compressor);
compressor.connect(gain);
gain.connect(context.destination);

gain.gain.value = 0; // muting the gain
compressor.threshold.value = -100;

var playNext = function() {
    var pickedSong;
    // chooses a song from an api with several 
    // thousands of songs and store it in pickedSong
    audio.src = pickedSong;
    audio.play();
}

audio.addEventListener('ended', playNext);

playNext();

var isInSilence = function(){
    return compressor.reduction.value >= -50;
}

var tries = 0;

var checker = function() {
    tries = isInSilence() ? tries + 1 : 0;
    if(tries >= 5) playNext();
    setTimeout(checker, 1000);
}

checker();

Upvotes: 6

Views: 1990

Answers (2)

cwilso
cwilso

Reputation: 13908

For future reference - the values the analyzer returns for getFloatFrequencyValues are decibels of that particular signal - so "0" would be a hypothetical full signal, "-96" is well below normal dynamic range for a human.

It's probably easier for you to just use getByteFrequencyValues, which pre-munges values into 0-255; 0 is a reasonable noise floor. If you're looking for REALLY silence, just look for zeros in all the analyser bins - if you're looking for a quiet signal, the default -100 for minDecibels is probably too low, so look for a low number (10 or less? you'd have to experiment). Or change minDecibels - see the spec.

Upvotes: 1

William
William

Reputation: 4588

This is a possible solution using a different approach - the compressor node. It's a brief description but should be enough to let you fill in the details for your use case:

Create a compressor node and connect your input source to it. Then connect the compressor to a gain node and mute the gain node ( set it to zero). Connect the gain node to the audioContext.destination

Take your input source and connect it to audioContext.destination.

Set the compressor property values to detect the signal (so that it triggers the reduction value ).

Wrap compressor.reduction.value in a setInterval or requestAnimationFrame to check for changes.

Code the logic needed to do whatever you want when this value changes ( or doesn't change ).

Upvotes: 4

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