Reputation: 341
Here is my code :
//Player Loadout
//Version 1.0 by Madi Magdy
function Player(name,sex,side) {
this.name = name;
this.sex = sex;
this.side = side;
}
//var newPlayer = new Player(prompt("Please enter your name"),prompt("Please enter your sex"),prompt("Please enter your nationality"));
//console.log("Hello " + newPlayer.name + "!");
function Class(classType,mainWeapon,sideWeapon) {
this.classType = classType;
this.mainWeapon = mainWeapon;
this.sideWeapon = sideWeapon;
}
assaultClass = new Class("Assault","M416","M9");
engineerClass = new Class("Engineer","AK5C","P226");
reconClass = new Class("Recon","SRR61","Deagle44");
supportClass = new Class("Support","M249","M1911");
classChooser = function(playerChoice) {
if (playerChoice === assaultClass.classType) {
console.log("You chose the " + assaultClass.classType + " " + "class! Your default weapons are " + assaultClass.mainWeapon + " " + "and " + assaultClass.sideWeapon);
}
else if (playerChoice === engineerClass.classType) {
console.log("You chose the " + engineerClass.classType + " " + "class! Your default weapons are " + engineerClass.mainWeapon + " " + "and " + engineerClass.sideWeapon);
}
else if (playerChoice === reconClass.classType) {
console.log("You chose the " + reconClass.classType + " " + "class! Your default weapons are " + reconClass.mainWeapon + " " + "and " + reconClass.sideWeapon);
}
else if (playerChoice === supportClass.classType) {
console.log("You chose the " + supportClass.classType + " " + "class! Your default weapons are " + supportClass.mainWeapon + " " + "and " + supportClass.sideWeapon);
}
};
classChooser(prompt("Please choose your class! Type in Assault or Engineer or Recon or Support!"));
classWeapons = function(weapon,attach,camo) {
this.weapon = weapon;
this.attach = attach;
this.camo = camo;
};
yourClassWeapons = new classWeapons(prompt("Choose your weapon"),prompt("Choose your weapon attachment"),prompt("Choose your camouflage color"));
var classChosen = function(yourChosenClass) {
if (yourChosenClass === assaultClass.classType) {
console.log("Your weapons are listed as follows");
console.log(yourClassWeapons);
}
else {
console.log("NOPE");
}
};
classChosen(classChooser()); //I also tried classChosen(classChooser);
I enter the string "Assault" when prompted and when I try to pass the classChooser function as an argument in my classChosen function, the statement after the if never executes but the else does. What mistake do I have?
Upvotes: 1
Views: 41
Reputation: 704
Your classChooser function returns undefined, so in classChosen(classChooser()); You pass in an argument parameter as undefined. That is else statement gets executed.
To make this work, you need to
classChooser = function(playerChoice) {
var returnType;
if (playerChoice === assaultClass.classType) {
console.log("You chose the " + assaultClass.classType + " " + "class! Your default weapons are " + assaultClass.mainWeapon + " " + "and " + assaultClass.sideWeapon);
return assaultClass.classType;
}
else if (playerChoice === engineerClass.classType) {
console.log("You chose the " + engineerClass.classType + " " + "class! Your default weapons are " + engineerClass.mainWeapon + " " + "and " + engineerClass.sideWeapon);
returnType = engineerClass.classType;
}
else if (playerChoice === reconClass.classType) {
console.log("You chose the " + reconClass.classType + " " + "class! Your default weapons are " + reconClass.mainWeapon + " " + "and " + reconClass.sideWeapon);
returnType = reconClass.classType;
}
else if (playerChoice === supportClass.classType) {
console.log("You chose the " + supportClass.classType + " " + "class! Your default weapons are " + supportClass.mainWeapon + " " + "and " + supportClass.sideWeapon);
returnType = supportClass.classType;
}
return returnType;
};
classChoosen(classChooser(prompt("Please choose your class! Type in Assault or Engineer or Recon or Support!")));
Upvotes: 2
Reputation: 3842
The main problem is that you are not passing to classChosen
what you think you are passing. The way it is, the variable yourChosenClass
is undefined
, which is why it isn't equal to assaultClass.classType
.
You need to either store the value that the player chose, or return it from classChooser
. Also, it would be much better for your code if the prompt for classChooser
was part of the function instead of being passed as a parameter. So it could be something like this:
classChooser = function() {
var playerChoice = prompt("Please choose your class! Type in Assault or Engineer or Recon or Support!");
if (playerChoice === assaultClass.classType) {
console.log("You chose the " + assaultClass.classType + " " + "class! Your default weapons are " + assaultClass.mainWeapon + " " + "and " + assaultClass.sideWeapon);
}
else if (playerChoice === engineerClass.classType) {
console.log("You chose the " + engineerClass.classType + " " + "class! Your default weapons are " + engineerClass.mainWeapon + " " + "and " + engineerClass.sideWeapon);
}
else if (playerChoice === reconClass.classType) {
console.log("You chose the " + reconClass.classType + " " + "class! Your default weapons are " + reconClass.mainWeapon + " " + "and " + reconClass.sideWeapon);
}
else if (playerChoice === supportClass.classType) {
console.log("You chose the " + supportClass.classType + " " + "class! Your default weapons are " + supportClass.mainWeapon + " " + "and " + supportClass.sideWeapon);
}
return playerChoice;
};
classChosen(classChooser());
// or...
// var playerChosenClass = classChooser();
// classChosen(playerChosenClass);
Additionally, choosing the weapon can be refactored in a similar way:
weaponChooser = function() {
var weapon = prompt("Choose your weapon");
var attachment = prompt("Choose your weapon attachment");
var camo = prompt("Choose your camouflage color");
return new classWeapons(weapon, attachment, camo);
}
yourClassWeapons = weaponChooser();
Upvotes: 2