Reputation: 180
Im trying to create rounded squares in Libgdx I have drawn the squares fine and now doing the rounded corners using a circle for each corner
shapeRenderer.begin(ShapeType.Filled);
shapeRenderer.setColor(color);
//draw horizontal square
shapeRenderer.rect(
(x - ((BLOCK_SIZE / 2) + 5f) / Config.DPI),
(y - ((BLOCK_SIZE / 2) + 0) / Config.DPI),
(width + 10) / Config.DPI,
height / Config.DPI);
//draw vertical square
shapeRenderer.rect(
(x - ((BLOCK_SIZE / 2) + 0) / Config.DPI),
(y - ((BLOCK_SIZE / 2) + 5f) / Config.DPI),
(width) / Config.DPI,
(height + 10f) / Config.DPI);
shapeRenderer.setColor(Color.RED);
//draw first circle (bottom left)
shapeRenderer.circle(
(x - ((BLOCK_SIZE / 2) / Config.DPI)),
(y - ((BLOCK_SIZE / 2)/ Config.DPI)),
5/Config.DPI
);
on Expected result Config.DPI = 2;
on Actual Result Config.DPI = 20;
Really I need DPI to be on atleast 50, but the circle completely dissappears then.
Its the scaling, but is there a way to stop this from happening?
Upvotes: 1
Views: 233
Reputation: 93599
There's another circle
method with one additional parameter at the end for number of segments.
Upvotes: 3