Reputation: 87
I am using fabric.js and trying to allow rotation for any object on my canvas, not freely 360 degrees, but only 15 degrees at a time, using the rotation handle. I searched really hard but couldn't find an answer so far. Is this possible?
Upvotes: 2
Views: 3507
Reputation: 76
Shorter solution:
canvas.on('object:rotating', function(options) {
var step = 15;
options.target.angle = Math.round(options.target.angle / step) * step;
});
Since 1.6.7 you can just use fabric.Object.snapAngle
property:
someFabricObject.snapAngle = 15;
Upvotes: 6
Reputation: 14731
You can use canvas.on("object:rotating")
to interfer with rotation of all objects.
I defined a set of valid angles, and then on the rotation event i checked which one to use.
var angles = [0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, 285, 300, 315, 330, 345, 360];
canvas.on("object:rotating", function(rotEvtData) {
var targetObj = rotEvtData.target;
var angle = targetObj.angle % 360;
for (var i=0; i < angles.length; i++) {
if (angle <= angles[i]) {
targetObj.angle = angles[i];
break;
}
}
});
var canvas = new fabric.Canvas("c");
var rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 90,
height: 90
});
canvas.add(rect);
var angles = [0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, 285, 300, 315, 330, 345, 360];
canvas.on("object:rotating", function(rotEvtData) {
var targetObj = rotEvtData.target;
var angle = targetObj.angle % 360;
for (var i=0; i < angles.length; i++) {
if (angle <= angles[i]) {
targetObj.angle = angles[i];
break;
}
}
});
<script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<canvas id="c" width="400" height="400"></canvas>
Upvotes: 1