Reputation: 631
I have two assemblies A & B.
A has existing reference to B and it must be kept that way. Right now I made some changes to B that need to refer to A. So circular reference occurs.
Bit of details:
A has a few property grids that the dialog in B needs to be hosted. So to avoid this circular reference issue I tried to define interfaces to grids in third assembly to which A & B both refer, and make B only refers to the interfaces.
Two issues I'm facing:
there’s too much custom data types (properties to be specific) inside the grids which are defined inside A and I have to define interfaces for every one of them.
I see example of this works with function parameter e.g. call target function through the interface passed in. But how would it fit considering the following code - I can't new a ICustomPropertyGridWrapper...
object = new CustomPropertyGridWrapper(...)
m_property.SelectedObject = object;
Upvotes: 9
Views: 11125
Reputation: 1900
This is a problem with the language design of C#. In C/C++ you would just use a header to define the interface of the compilation unit and the dependency is resolved.
In C# there are no headers. You have three options
Number 3 is typically how these situations are handled in C# but its not as elegant as C/C++ solution to this problem. For large code bases you have to design from the start with this in mind.
Upvotes: 5
Reputation: 364279
Refactor your code or merge assemblies = don't use circular reference. It is symptom of very bad design.
Upvotes: -1
Reputation: 137148
If B now depends on bits of A perhaps you should refactor those bits out into a new assembly C which would be referenced by both A and B.
Upvotes: 0
Reputation: 49984
Sounds like you are attempting death by interface. Not everything has to be exposed by interface.
A simple answer is to either merge the assemblies, or move the common controls and data types to a third assembly. You only need to interface things if you want a consistent contractual way to access or work with things, and you want to hide the actual implementation.
Upvotes: 4
Reputation: 12668
For issue 1, there is not really a solution other then merge the two projects or do some code generation
For the second, you can do that by implementing the Factory design pattern.
Upvotes: 1