Reputation:
I am trying to add to the TreeView
the ability to catch the IsExpanded
event. So that when a certain Item will expand it will raise a property or command on the view model.
Here is my code:
<TreeView Name="ScenariosTreeView" ItemsSource="{Binding Path=Cat, Mode=TwoWay}" Focusable="True" >
<TreeView.InputBindings>
<KeyBinding Key="Delete" Command="{Binding DeleteCommand}" CommandParameter="{Binding SelectedValue ,ElementName=ScenariosTreeView}" />
</TreeView.InputBindings>
<TreeView.ItemContainerStyle>
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="IsExpanded" Value="{Binding IsExtended, Mode=TwoWay}" />
<Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}"/>
</Style>
</TreeView.ItemContainerStyle>
<TreeView.Resources>
<HierarchicalDataTemplate DataType="{x:Type sotc:ScenarioCategory}" ItemsSource="{Binding Path=ScenarioList}" >
<TextBlock Text="{Binding Path=Name}" Foreground="Black" IsEnabled="True" Focusable="True"/>
</HierarchicalDataTemplate>
<DataTemplate DataType="{x:Type sotc:Scenario}" >
<TextBlock Text="{Binding Path=Name, Mode=TwoWay}" />
</DataTemplate>
</TreeView.Resources>
</TreeView>
I also have a property in the viewmodel for IsExpanded
(and for IsSelected) and none of that raises when I am expand the TreeviewItem
.
Any Ideas?
Thanks ahead,
Upvotes: 1
Views: 1004
Reputation:
Found the answer. It fired the event if it is placed in the object represented as a treeviewItem and not in the view model.
Upvotes: 0
Reputation: 1491
Tried to reproduce the issue and implemented attached behavior for calling command when node is expanded and everything works fine. Complete code for the solution:
XAML
<Window x:Class="TreeViewTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:sotc="clr-namespace:TreeViewTest"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<sotc:MainWindowViewModel />
</Window.DataContext>
<Grid>
<TreeView Name="ScenariosTreeView" ItemsSource="{Binding Path=Cat, Mode=TwoWay}" Focusable="True" >
<TreeView.InputBindings>
<KeyBinding Key="Delete" Command="{Binding DeleteCommand}" CommandParameter="{Binding SelectedValue ,ElementName=ScenariosTreeView}" />
</TreeView.InputBindings>
<TreeView.ItemContainerStyle>
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="IsExpanded" Value="{Binding IsExtended, Mode=TwoWay}" />
<Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}"/>
<Setter Property="sotc:Behaviours.ExpandingBehaviour" Value="{Binding DataContext.ExpandingCommand, RelativeSource={RelativeSource AncestorType=Window}}"/>
</Style>
</TreeView.ItemContainerStyle>
<TreeView.Resources>
<HierarchicalDataTemplate DataType="{x:Type sotc:ScenarioCategory}" ItemsSource="{Binding Path=ScenarioList}" >
<TextBlock Text="{Binding Path=Name}" Foreground="Black" IsEnabled="True" Focusable="True"/>
</HierarchicalDataTemplate>
<DataTemplate DataType="{x:Type sotc:Scenario}" >
<TextBlock Text="{Binding Path=Name, Mode=TwoWay}" />
</DataTemplate>
</TreeView.Resources>
</TreeView>
</Grid>
</Window>
C#
public class ViewModelBase : INotifyPropertyChanged
{
public void OnPropertyChanged([CallerMemberName] string name = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
public event PropertyChangedEventHandler PropertyChanged;
}
public class MainWindowViewModel : ViewModelBase
{
public ICommand ExpandingCommand { get; set; }
private void ExecuteExpandingCommand(object obj)
{
Console.WriteLine(@"Expanded");
}
private bool CanExecuteExpandingCommand(object obj)
{
return true;
}
public MainWindowViewModel()
{
ExpandingCommand = new RelayCommand(ExecuteExpandingCommand, CanExecuteExpandingCommand);
Cat = new ObservableCollection<ScenarioCategory>(new ScenarioCategory[]
{
new ScenarioCategory { Name = "C1" }, new ScenarioCategory { Name = "C2" }, new ScenarioCategory { Name = "C3" }
});
}
public ObservableCollection<ScenarioCategory> Cat { get; set; }
}
public class ScenarioCategory : ViewModelBase
{
string _name;
public string Name
{
get { return _name; }
set { _name = value; OnPropertyChanged(); }
}
bool _isExtended;
public bool IsExtended
{
get { return _isExtended; }
set
{
_isExtended = value;
Console.WriteLine(@"IsExtended set");
OnPropertyChanged();
}
}
bool _isSelected;
public bool IsSelected
{
get { return _isSelected; }
set
{
_isSelected = value;
Console.WriteLine(@"IsSelected set");
OnPropertyChanged();
}
}
public ObservableCollection<Scenario> ScenarioList { get; set; }
public ScenarioCategory()
{
ScenarioList = new ObservableCollection<Scenario>(new Scenario[] { new Scenario { Name = "1" }, new Scenario { Name = "2" }, new Scenario { Name = "3" } });
}
}
public class Scenario : ViewModelBase
{
string _name;
public string Name
{
get { return _name; }
set { _name = value; OnPropertyChanged(); }
}
bool _isExtended;
public bool IsExtended
{
get { return _isExtended; }
set
{
_isExtended = value;
OnPropertyChanged();
}
}
bool _isSelected;
public bool IsSelected
{
get { return _isSelected; }
set
{
_isSelected = value;
OnPropertyChanged();
}
}
}
public static class Behaviours
{
public static readonly DependencyProperty ExpandingBehaviourProperty =
DependencyProperty.RegisterAttached("ExpandingBehaviour", typeof(ICommand), typeof(Behaviours),
new PropertyMetadata(OnExpandingBehaviourChanged));
public static void SetExpandingBehaviour(DependencyObject o, ICommand value)
{
o.SetValue(ExpandingBehaviourProperty, value);
}
public static ICommand GetExpandingBehaviour(DependencyObject o)
{
return (ICommand)o.GetValue(ExpandingBehaviourProperty);
}
private static void OnExpandingBehaviourChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
TreeViewItem tvi = d as TreeViewItem;
if (tvi != null)
{
ICommand ic = e.NewValue as ICommand;
if (ic != null)
{
tvi.Expanded += (s, a) =>
{
if (ic.CanExecute(a))
{
ic.Execute(a);
}
a.Handled = true;
};
}
}
}
}
public class RelayCommand : ICommand
{
private Action<object> execute;
private Func<object, bool> canExecute;
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public RelayCommand(Action<object> execute, Func<object, bool> canExecute = null)
{
this.execute = execute;
this.canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return this.canExecute == null || this.canExecute(parameter);
}
public void Execute(object parameter)
{
this.execute(parameter);
}
}
Upvotes: 2