Reputation: 20386
Three.js : rev 73
I'm using the following construct to find intersection of mouse click with objects in the 3d world (orthographic setup):
function onDocumentMouseDown(event) {
event.preventDefault();
console.log("Click");
var mouse = new THREE.Vector2();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
var raycaster = new THREE.Raycaster();
// update the picking ray with the camera and mouse position
raycaster.setFromCamera(mouse, camera);
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects(scene.children);
console.log("intersects: " + intersects.length);
for (var i = 0; i < intersects.length; i++) {
console.log(intersects[i].point);
}
}
However, the intersection is very inaccurate. Intersection is captured when I click near the top left of the box only.
jsFiddle: Can someone please help me understand why is this misbehaving ?
Also, if no object is being selected, I want to find out where is the click in 3d world relative to the box - left, right, below the box ? Can I use the ray itself to compute this ?
Upvotes: 2
Views: 757
Reputation: 239
you have to get accurate mouse position for ray-casting :-
mouse.x = ( (event.clientX -renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1;
mouse.y = -( (event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height ) * 2 + 1;
you have to fire event listener when window resize i update the fiddle again check it now . add new function for window resize... code is self explaintory ...hope you got it .
Check Update Fiddle now
updated fiddle :- http://jsfiddle.net/gc1v0rza/5/
Upvotes: 3