Reputation: 1373
Basically, I wanted to know if I could create a tree and custom it on javaFX... I tried to do it, but couldn't do anything so far with this code...
public class Main{
......
public Main() throws Exception{
......
// TreeView created
TreeView tv = (TreeView) fxmlLoader.getNamespace().get("treeview");
TreeItem<String> rootItem = new TreeItem<String>("liss");
rootItem.setExpanded(true);
tv.setRoot(rootItem);
/*for (int i = 1; i < 6; i++) {
TreeItem<String> item = new TreeItem<String> ("Message" + i);
rootItem.getChildren().add(item);
}
TreeItem<String> item = new TreeItem<String> ("MessageWoot");
rootItem.getChildren().add(item);
*/
//tv.setEditable(true);
tv.setCellFactory(new Callback<TreeView<String>, TreeCell<String>>() {
@Override
public TreeCell<String> call(TreeView<String> arg0) {
// custom tree cell that defines a context menu for the root tree item
return new MyTreeCell();
}
});
stage.show();
}
//
private static class MyTreeCell extends TextFieldTreeCell<String> {
private ContextMenu addMenu = new ContextMenu();
public boolean clickedFirstTime = false;
public MyTreeCell() {
// instantiate the root context menu
MenuItem addMenuItem = new MenuItem("Expand");
addMenu.getItems().add(addMenuItem);
addMenuItem.setOnAction(new EventHandler() {
public void handle(Event t) {
TreeItem n0 =
new TreeItem<String>("'program'");
TreeItem n1 =
new TreeItem<String>("<identifier>");
TreeItem n2 =
new TreeItem<String>("body");
getTreeItem().getChildren().add(n0);
getTreeItem().getChildren().add(n1);
getTreeItem().getChildren().add(n2);
}
});
}
@Override
public void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
// if the item is not empty and is a root...
//if (!empty && getTreeItem().getParent() == null && this.clickedFirstTime) {
System.out.println("UPDATEITEM -> clickedFirstTime : "+this.clickedFirstTime);
if (!this.clickedFirstTime) {
System.out.println("WOOT");
setContextMenu(addMenu);
this.clickedFirstTime = true;
}
}
}
And I'm questioning myself if this is the right "technology" which will solve what I'm trying to do...
What's my objective in this?
Firstly, I'm looking to add or delete a treeItem. I must say that a certain treeItem may be added only once or any N times, like a restriction (for example: treeItem < 6 for a certain level scope and a certain path of the root of tree view).
Secondly, make some treeItem editable and others not editable! When it is Editable, you may pop up something for the user in order to insert some input for example!
Is it possible ?
I saw the tutorial from https://docs.oracle.com/javafx/2/ui_controls/tree-view.htm#BABJGGGF but I'm really confused with this tutorial ... I don't really understand the cell factory mechanism... The fact that he does apply to TreeView when i want only a certain TreeItem... Or how could I control that effect/behaviour ? I mean, I'm really really lost with TreeView. Probably, TreeView isn't what I'm looking for ...
P.S.: I know that I cannot apply any visual effect or add menus to a tree items and that i use a cell factory mechanism to overcome this obstacle. Just I don't understand the idea and how could I do it !
Upvotes: 3
Views: 8289
Reputation: 1373
So I decided to eliminate TreeView (because the documentation is so trash...) and, instead, I decided to implement a Webview !
Why ?
Like that, I could create an HTML document and use jstree (jquery plugin - https://www.jstree.com ) in there. It is a plugin which will create the treeview basically.
And the documentation is ten time better than treeview oracle documentation unfortunately.
Also, the possibility in creating/editing the tree with jstree is better. Which concludes me that it was the best solution that I could figure out for me.
Also, whoever who will read me, I did a bridge with the webview and my javafx application ! It is a connection between my HTML document and the java application (Read more here - https://blogs.oracle.com/javafx/entry/communicating_between_javascript_and_javafx).
Hope It will help more people.
Upvotes: 1
Reputation: 82461
Sure this is the right "technology", if you want to use JavaFX. You should probably use a more complex type parameter for TreeItem
however. You can use your a custom TreeCell
to allow the desired user interaction.
This example allows adding children and removing nodes via context menu (unless the content is "nocontext"
) as well as editing the content (as long as the content is not "noedit"
); on the root node the delete option is disabled:
tv.setEditable(true);
tv.setCellFactory(new Callback<TreeView<String>, TreeCell<String>>() {
private final MyContextMenu contextMenu = new MyContextMenu();
private final StringConverter converter = new DefaultStringConverter();
@Override
public TreeCell<String> call(TreeView<String> param) {
return new CustomTreeCell(contextMenu, converter);
}
});
public class CustomTreeCell extends TextFieldTreeCell<String> {
private final MyContextMenu contextMenu;
public CustomTreeCell(MyContextMenu contextMenu, StringConverter<String> converter) {
super(converter);
if (contextMenu == null) {
throw new NullPointerException();
}
this.contextMenu = contextMenu;
this.setOnContextMenuRequested(evt -> {
prepareContextMenu(getTreeItem());
evt.consume();
});
}
private void prepareContextMenu(TreeItem<String> item) {
MenuItem delete = contextMenu.getDelete();
boolean root = item.getParent() == null;
if (!root) {
delete.setOnAction(evt -> {
item.getParent().getChildren().remove(item);
contextMenu.freeActionListeners();
});
}
delete.setDisable(root);
contextMenu.getAdd().setOnAction(evt -> {
item.getChildren().add(new TreeItem<>("new item"));
contextMenu.freeActionListeners();
});
}
@Override
public void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
if (!empty) {
setContextMenu("nocontext".equals(item) ? null : contextMenu.getContextMenu());
setEditable(!"noedit".equals(item));
}
}
}
public class MyContextMenu {
private final ContextMenu contextMenu;
private final MenuItem add;
private final MenuItem delete;
public MyContextMenu() {
this.add = new MenuItem("add child");
this.delete = new MenuItem("delete");
this.contextMenu = new ContextMenu(add, delete);
}
public ContextMenu getContextMenu() {
return contextMenu;
}
public MenuItem getAdd() {
return add;
}
public MenuItem getDelete() {
return delete;
}
/**
* This method prevents memory leak by setting all actionListeners to null.
*/
public void freeActionListeners() {
this.add.setOnAction(null);
this.delete.setOnAction(null);
}
}
Of course more complex checks can be done in the updateItem
and prepareContextMenu
and different user interactions can be supported (TextFieldTreeCell
may not be the appropriate superclass for you; You could use a "normal" TreeCell
and show a different stage/dialog to edit the item when the user selects a MenuItem
in the context menu).
Cell factories are used to create the cells in a class that displays data (e.g. TableColumn
, TreeView
, ListView
). When such a class needs to display content, it uses it's cell factory to create the Cell
s that it uses to display the data. The content displayed in such a cell may be changed (see updateItem
method).
(I'm not 100% sure this is exactly the way it's done, but it should be sufficiently close)
A TreeView
is created to display a expanded root node with 2 non expanded children.
The TreeView
determines that it needs to display 3 items for the root node and it's 2 children. The TreeView
therefore uses it's cell factory to creates 3 cells and adds them to it's layout and assigns the displayed items.
Now the user expands the first child, which has 2 children of it's own. The TreeView
determines that it needs 2 more cells to display the items. The new cells are added at the end of the layout for efficiency and the items of the cells are updated:
Upvotes: 6