Reputation: 3024
I would like to programmatically scroll a scene to the left / right, but I am not sure how to do that properly. Note that I do not want to have (visible) scroll bars.
I use a standard QGraphicsView
+ QGraphicsScene
+ QGraphicsItem
setup. I have downsized it to the minimum, with one single QGraphicsItem
(a QGraphicsRectItem
) in the scene.
I have managed to achieve programmatic scrolling by setting my view like this:
// view setup
view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
and then, in another part of the code:
// programmatic scrolling
QScrollBar* const sb = view->horizontalScrollBar();
sb->setRange(0, 1000); // some values for experimenting
sb->setValue(sb->value() + 100 or -100); // some increment for experimenting
This works, but... scrolling through invisible scrollbars doesn't feel right.
I tried this more straightforward approach:
// programmatic scrolling - doesn't quite work
view->viewport()->scroll(100 or -100, 0); // some increment for experimenting
This code does scroll, but when the rectangle goes off the left edge of the view, and I reverse the scrolling direction (increment changed from 100
to -100
in the call to scroll()
), the uncovered part of the rectangle is not repainted. The reason is that QGraphicsRectItem::paint()
is not called in that case (it is called when using the scrollbar method).
So, is there a way to get viewport()->scroll()
work? Or some other simple way to achieve programmatic scrolling? Or is the artificial scrollbar method just the way to go?
Upvotes: 3
Views: 7842
Reputation: 27639
Moving the view assumes that it's smaller than its scene. If they're the same size, it won't move.
QGraphicsView
can be set to centerOn any position in scene coordinates. Use a timer to call centerOn
to move the view one frame at a time.
Here's a working example: -
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsRectItem>
#include <QTimer>
class MyView : public QGraphicsView
{
private:
public:
MyView(QGraphicsScene* pScene)
: QGraphicsView(pScene, NULL)
{}
void AnimateBy(int x)
{
float updateFrequency = (1000/30.0); // ~30 frames per second
QPointF currScenePos = sceneRect().center();
int curX = currScenePos.x();
int endPos = curX + x;
int distanceToAnimate = (endPos - curX);
// speed = dist / time
float updatePosInterval = (float)distanceToAnimate / updateFrequency;
printf("updatePosInterval: %f \n", updatePosInterval);
static float newXPos = sceneRect().center().x();
QTimer* pTimer = new QTimer;
QObject::connect(pTimer, &QTimer::timeout, [=](){
newXPos += updatePosInterval;
centerOn(newXPos, sceneRect().center().y());
// check for end position or time, then....
if(newXPos >= endPos)
{
pTimer->stop();
pTimer->deleteLater();
}
});
pTimer->start(updateFrequency);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene(0, 0, 10000, 20000);
MyView* view = new MyView(&scene);
QGraphicsRectItem* pRect = new QGraphicsRectItem(0, 0, 100, 100);
pRect->setPos(scene.width()/2, scene.height()/2);
scene.addItem(pRect);
// timer to wait for the window to appear, before starting to move
QTimer* pTimer = new QTimer;
pTimer->setSingleShot(true);
QObject::connect(pTimer, &QTimer::timeout,[=](){
view->centerOn(pRect); // centre on the rectangle
view->AnimateBy(100);
pTimer->deleteLater();
});
pTimer->start(1000);
view->show();
return a.exec();
}
So, we create the animation by moving the view frame-by-frame using the call to centerOn
.
For simplicity, the code just deals with moving in one axis. To move in 2 axis, use 2D vector maths to calculate the interval position.
Upvotes: 1
Reputation: 63
If I got your question correctly, there is a dojo classes library with such class as PanWebView that allow QWebView to scroll smoothly with mouse without any scrollbars. Take a look at sources. It supports panning and can be suitable for mobile apps, but maybe it'll help you too.
PanWebView class looks like this
#include <QWebView>
#include <QWebFrame>
#include <QMouseEvent>
#include <QApplication>
class PanWebView : public QWebView
{
Q_OBJECT
private:
bool pressed;
bool scrolling;
QPoint position;
QPoint offset;
QList<QEvent*> ignored;
public:
PanWebView(QWidget *parent = 0): QWebView(parent), pressed(false), scrolling(false) {
QWebFrame *frame = page()->mainFrame();
frame->setScrollBarPolicy(Qt::Vertical, Qt::ScrollBarAlwaysOff);
frame->setScrollBarPolicy(Qt::Horizontal, Qt::ScrollBarAlwaysOff);
}
protected:
void mousePressEvent(QMouseEvent *mouseEvent) {
if (ignored.removeAll(mouseEvent))
return QWebView::mousePressEvent(mouseEvent);
if (!pressed && !scrolling && mouseEvent->modifiers() == Qt::NoModifier)
if (mouseEvent->buttons() == Qt::LeftButton) {
pressed = true;
scrolling = false;
position = mouseEvent->pos();
QWebFrame *frame = page()->mainFrame();
int x = frame->evaluateJavaScript("window.scrollX").toInt();
int y = frame->evaluateJavaScript("window.scrollY").toInt();
offset = QPoint(x, y);
QApplication::setOverrideCursor(Qt::OpenHandCursor);
return;
}
return QWebView::mousePressEvent(mouseEvent);
}
void mouseReleaseEvent(QMouseEvent *mouseEvent) {
if (ignored.removeAll(mouseEvent))
return QWebView::mouseReleaseEvent(mouseEvent);
if (scrolling) {
pressed = false;
scrolling = false;
QApplication::restoreOverrideCursor();
return;
}
if (pressed) {
pressed = false;
scrolling = false;
QMouseEvent *event1 = new QMouseEvent(QEvent::MouseButtonPress,
position, Qt::LeftButton,
Qt::LeftButton, Qt::NoModifier);
QMouseEvent *event2 = new QMouseEvent(*mouseEvent);
ignored << event1;
ignored << event2;
QApplication::postEvent(this, event1);
QApplication::postEvent(this, event2);
QApplication::restoreOverrideCursor();
return;
}
return QWebView::mouseReleaseEvent(mouseEvent);
}
void mouseMoveEvent(QMouseEvent *mouseEvent) {
if (scrolling) {
QPoint delta = mouseEvent->pos() - position;
QPoint p = offset - delta;
QWebFrame *frame = page()->mainFrame();
frame- >evaluateJavaScript(QString("window.scrollTo(%1,%2);").arg(p.x()).arg(p.y()));
return;
}
if (pressed) {
pressed = false;
scrolling = true;
return;
}
return QWebView::mouseMoveEvent(mouseEvent);
}
};
And usage:
PanWebView web;
web.setUrl(QUrl("http://news.google.com"));
web.setWindowTitle("Web View - use mouse to drag and pan around");
web.show();
Also did you check this and this topics? I think it can be usefull.
Upvotes: 0
Reputation: 2210
Try to change the view transformation with the QGraphicsView::translate()
or QGraphicsView::setTransform()
.
But keep in mind that you can't move the viewport "outside" the scene, so make sure that your scene rectangle is large enough.
Upvotes: 0