Coocoo4Cocoa
Coocoo4Cocoa

Reputation: 50826

Clicking on UITextField in a UITableViewCell

I have an issue where when a textField is clicked on in a UITableViewCell, the method tableView:didSelectRowAtIndexPath: does not get invoked. The problem is, I need to scroll my tableView into proper position, otherwise the keyboard goes right over the first responder.

I have to then move code like this:

[[self tableView] scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];

into both my tableView delegate method and in my UITextField delegate method, textFieldDidBeginEditing:.

Is the best way to just create a new method, pass to it the indexPath of the cell/textfield being clicked, and call the method from both the tableView delegate and the UITextField delegate? better way of going about it?

Upvotes: 19

Views: 28618

Answers (11)

Narayana Rao Routhu
Narayana Rao Routhu

Reputation: 6323

we have one controller called TPKeyboardAvoiding, it handled everything about dynamic auto scrolling for tableview and scrollview. you can download sample code from below code. https://github.com/NarayanaRao35/TPKeyboardAvoiding

Upvotes: 0

Andi
Andi

Reputation: 31

I've found a solution.

  1. Open .xib file in interface builder.
  2. Select the table view
  3. From IB Menu select Tools->Size Inspector On Scroll View Size Section, modify Inset -> Bottom value to 100, 150 ,250 depending how big is your table view.

Code

-(void) textFieldDidBeginEditing:(UITextField *)textField 
{
    UITableViewCell *cell = (UITableViewCell *) [[textField superview] superview];
    [self.tableView scrollToRowAtIndexPath:[tableView indexPathForCell:cell]
    atScrollPosition:UITableViewScrollPositionBottom animated:YES];
}

Upvotes: 3

pronebird
pronebird

Reputation: 12240

The problem is aggravated by the fact that there is no simple way to find out whether user tapped on text field or it was activated via becomeFirstResponder.

The most elegant solution I could come up with was to implement a hitTest:withEvent: on cell subclass and basically pretend that text field does not exist until cell is selected.

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
    UIView *view = [super hitTest:point withEvent:event];

    if(view == self.textField && !self.selected) {
        return self;
    }

    return view;
}

tableView:didSelectRowAtIndexPath: then should manually make text field a first responder.

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    TextFieldCell* cell = [self.tableView cellForRowAtIndexPath:indexPath];

    [cell.textField becomeFirstResponder]

    [self.tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
}

Finally, we have to deselect the row when we finish editing. This can be done via UITextField delegate or via keyboard notification, whatever you prefer.

- (void)textFieldDidEndEditing:(UITextField *)textField {
   [self.view endEditing:YES];
}

Upvotes: 0

Friggles
Friggles

Reputation: 634

I found the following works well (It assumes you're in a table view controller)

- (void)textFieldDidBeginEditing:(UITextField *)textField{  
    CGPoint pnt = [self.tableView convertPoint:textField.bounds.origin fromView:textField];
    NSIndexPath* path = [self.tableView indexPathForRowAtPoint:pnt];
    [self.tableView scrollToRowAtIndexPath:path atScrollPosition:UITableViewScrollPositionTop animated:YES];
}

Upvotes: 22

Ramesh
Ramesh

Reputation: 1763

didSelectRowAtIndexPath won't be called for UITextField embedded cells; hence, scroll logic needs to be elsewhere.

- (void)textFieldDidBeginEditing:(UITextField *)textField {
    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:1];
    UITableViewCell *cell = [_tableView cellForRowAtIndexPath:indexPath];
    [_tableView setContentOffset:CGPointMake(0, cell.frame.size.height) animated:YES];
}

Make sure to wire textField delegate to self

Upvotes: 1

Michael
Michael

Reputation: 39

I discovered that it's actually pretty easy to do this.

The UITextField delegate method textFieldDidBeginEditing will give you the text field, which you can then map to an indexPath using:

self.currentIndexPath = [self.tableView indexPathForRowAtPoint:textField.frame.origin];

Then you can scroll the cell into view (i.e. in your UIKeyboardDidShowNotification keyboard notification handler):

[self.tableView scrollToRowAtIndexPath:self.currentIndexPath atScrollPosition:UITableViewScrollPositionNone animated:YES];

Upvotes: 3

Wayne Lo
Wayne Lo

Reputation: 3719

I did not find any solutions that work for me in the web. After days of Googling and experimenting, I finally have this issued well nailed. It is a complex bug in Apple iPhone as you will see in the end of this post.

If you ran into an issue like me as follows:

  1. having tableviewcell larger than half of the iphone screen (Do not confused with Apple's UICatalog's examples have a short tableview cell of less than 50 points, not applicable here.),

  2. having more than one uitexfields in the cell or combination of uitextfield and uitextview or uiwebview in the cell,

  3. Tapping between uitextfields and uitextview or uiwebview results in unpredictable scroll position either the clicked uitextfield jumps out of view or covered by the keybaord. It only works the very first time when the keyboard appears in the tableviewcell and not working right subsequently.

I had the major break through after reading posts similar to this one: http://alanduncan.net/old/index.php?q=node/13 They did not get it completely right either. The pain is caused by a bug in UIKeyboard events. When the keyboard first appear, it issue an UIKeyboardWillShowNotification and UIKeybaordDidShowNotification. Theree is a bug in iPhone that somehow the first UIKeyboardWillShowNotification differs from the subsequent UIKeyboardWillShowNotification. The solution is to OBSERVE UIKeyboardDidShowNotification. So when your cell will appear, add the following code

 NSNotificationCenter*nc=[NSNotificationCenter defaultCenter];
    [nc addObserver:self selectorselector(keyboardDidShow name:UIKeyboardDidShowNotification object:self.window];

In the keyboardDidShow function, we need to scroll the TABLEVIEW, not the tableviewcell as suggested in above post. Or you may see various objects go separate way, not scroll together in one piece.

(void)keyboardDidShow:(NSNotification *)notif
{
    //1. see which field is calling the keyboard
    CGRect frame;
    if([textField_no1 isFirstResponder])
    frame=textField_no1.frame;
    else if([textField_no2 isFirstResponder])
    frame=textField_no2.frame;
    else if([textField_no3 isFirstResponder])
    frame=textField_no3.frame;
    else if([textView isFirstResponder])
    frame=textView.frame;
    else return;
    CGRect rect=self.superview.frame;

    //2. figure out how many pixles to scroll up or down to the posistion set by theKeyBoardShowUpHorizon.

    //remove the complexity when the tableview has an offset
    [((UITableView*)[self.superview).setContentOffset:CGPointMake(0,0) animated:YES];

    int pixelsToMove=rect.origin.y+ frame.origin.y-theKeyBoardShowUpHorizon;

    //3. move the uitableview, not uitableviewcell
    [self moveViewUpOrDownByPixels:pixelsToMove];

}

- (void)moveViewUpOrDownByPixels:(int)pixels
{

   [UIView beginAnimations:nil context:NULL];
   [UIView setAnimationDuration:0.6];

   //find the position of the UITableView, the superView of this tableview cell.
   CGRect rect=self.superview.frame;

   //moves tableview up (when pixels >0) or down (when pixels <0)
   rect.origin.y -= pixels;
   rect.size.height += pixels;
   self.superview.frame = rect;
   [UIView commitAnimations];
}

To restore the tableView back, you need to add observer on UIKeyboardDidHideNotification (not UIKeyboardWillHideNotification as suggested by other posts, to avoid flickering) where you tableviewcell appears every time and put back the tableview to where it was.

[nc addObserver:self selectorselector(keyboarDidHide) name:UIKeyboardDidHideNotification object:nil];

- (void)keyboardDidHideNSNotification*)notif
{
    //we have moved the tableview by number of pixels reflected in (self.superview.frame.origin.y). We need to move it back
    [self moveViewUpOrDownByPixels:self.superview.frame.origin.y];
}

Do not forget to remove both of the observesr when your cell disappear by [[NSNotificationCenter defaultCenter] removeObserver:...

That is all it takes. I hope Apple iPhone team one day will resolve this issue, maybe in 4.0 in a few months.

Upvotes: 3

user119541
user119541

Reputation:

I was struggling with this same issue, where I have UITextFields inside of UITableViewCells and couldn't get view to scroll to the field when it was being edited. The core of my solution is below.

The key to this code is the line where the UITextField is created. Instead of hard coding a x and y value in the CGRectMake() function, it uses the x and y from the cell in which its being placed (+/- any offset you want from the edges of the cell as shown below). Hard coding x and y values in the UITextField* gives every cell the same x,y frame position for every UITextField* (it apparently is overridden by the cells frame when its displayed) so when you invoke the 'scrollRectToVisible' code it doesn't seem to have the correct coordinates to which it should scroll.

1) create cell, and add UITextField* to the cell using cell's frame x and y values (I'm including offsets here which are optional

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

    UITableViewCell* cell;
    cell = [tableView dequeueReusableCellWithIdentifier:@"UITableViewCell"];
    cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"UITableViewCell"] autorelease]; 

    //this is the critical part: make sure your UITextField* frame is based on the frame of the cell in which it's being placed.
    UITextField* txtField = [[UITextField alloc] initWithFrame:CGRectMake(cell.frame.origin.x+20, cell.frame.origin.y+9, 280, 31)];
    txtField.delegate = self;

    [cell addSubview:txtField];
    return cell;
}

2) adjust scroll view in textFieldDidBeginEditing

-(void) textFieldDidBeginEditing:(UITextField *)textField {

    CGRect textFieldRect = [textField frame];
    [self.tableView scrollRectToVisible:textFieldRect animated:YES];
}

Upvotes: 0

terra
terra

Reputation:

There are a couple of ways to fix this issue. What happens is that the tableViewCell delegates the touch event to its subviews which causes the textfield to handle the touch in stead of your cell.

To fix this:

  • Set the UITextfield's userinteractionEnabled property to NO, then when you get the didSelectRowAtIndexPath message you re-enable userInteractionEnabled and call the TextField's becomeFirstResponder. On v2.2 you don't even need to set the userInteractionEnabled flag, I have not tested this with other versions however the documentation is quite clear that you should have this enabled. in the tableViewController you simply need to have the indexpath saved until you get the UIKeyboardDidShow message

  • Create a delegate for the UITextField that reports back to your tableViewController so that you can set the scrolling offset from there.

  • register for the keyboard events and then figure out the scrolloffset by checking what textfield is in editing mode

Upvotes: 9

Brandon Fosdick
Brandon Fosdick

Reputation: 16143

Register for UIKeyboardWillShowNotification and UIKeyboardWillHideNotification, then adjust your view as necessary in the notification handlers. One of the example apps shows how to do this, but I forget which...SQLiteBooks, or maybe EditableDetailView.

Upvotes: 0

August
August

Reputation: 12187

You can set your controller as the delegate of your UITextField, then adjust your table view in either textFieldDidBeginEditing: or textFieldShouldBeginEditing:

Upvotes: 6

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