Reputation: 47
I have an array of CGPoints in Swift.
I'd like to find a point in the array using only the X value (they all have unique X values, so this shouldn't be a problem) and then get the Y value from that.
I also would like a way to only see if it contains a point with the X value that I'm looking for, like a .contains that only cares about the X.
Upvotes: 1
Views: 743
Reputation: 8411
One overly complicated but sweet way to handle problems like this is with Protocols and Extensions.
If we make a XYType
protocol
that has a typealias Element
and x
and y
properties of type Element
we can extend SequenceType
to encapsulate the filter
and contains
methods.
protocol XYType {
typealias Element
var x : Element { get set }
var y : Element { get set }
}
extension CGPoint : XYType {}
Now the real methods :
Extend SequenceType
but use constraints. The Generator.Element
should be an XYType
and the Generator.Element.Element
(the Element
of the XYType
) should be Equatable
.
The actual filter function is a bit complicated. But essentially it uses the function it gets as a parameter includeElement: (Self.Generator.Element.Element) throws -> Bool
and if it is true it appends to a copy. In the end it returns that copy.
extension SequenceType where Generator.Element : XYType, Generator.Element.Element : Equatable {
// this function just mimics the regular filter.
func filterByX(@noescape includeElement: (Self.Generator.Element.Element) throws -> Bool) rethrows -> [Self.Generator.Element] {
var copy : [Generator.Element] = []
for element in self where try includeElement(element.x) {
do {
let include = try includeElement(element.x)
if include {
copy.append(element)
}
} catch {
continue
}
}
return copy
}
func filterByY(@noescape includeElement: (Self.Generator.Element.Element) throws -> Bool) rethrows -> [Self.Generator.Element] {
var copy : [Generator.Element] = []
for element in self where try includeElement(element.y) {
do {
let include = try includeElement(element.y)
if include {
copy.append(element)
}
} catch {
continue
}
}
return copy
}
}
Do the same for contains
extension SequenceType where Generator.Element : XYType, Generator.Element.Element : Equatable {
func containsX(@noescape predicate: (Self.Generator.Element.Element) throws -> Bool) rethrows -> Bool {
for element in self {
do {
let result = try predicate(element.x)
if result {
return true
}
} catch {
continue
}
}
return false
}
func containsY(@noescape predicate: (Self.Generator.Element.Element) throws -> Bool) rethrows -> Bool {
for element in self {
do {
let result = try predicate(element.y)
if result {
return true
}
} catch {
continue
}
}
return false
}
}
Tests :
let points = [CGPoint(x: 1, y: 1),CGPoint(x: 2, y: 2),CGPoint(x: 3, y: 3),CGPoint(x: 4, y: 4)]
// CGPoint(2,2)
points.filterByY { (y) -> Bool in
y == 2
}
// false
points.containsX { (x) -> Bool in
x == 5
}
P.S. :
you can also do this, it is a little bit shorter :
let filtered = points.filter {
$0.x == 2
}
let contains = points.contains {
$0.x == 3
}
Upvotes: 0
Reputation: 9411
You can use the indexOf:
function to find the index of an item in an array using a predicate. From there, you can access that item with the index.
This actually answers both your questions, because it either returns the index of a CGPoint
with your X-value, or it returns nil
.
let index = pointArray.indexOf {
$0.x == xToFind
}
if let index = index {
let point = pointArray[index]
// Do something with the point that has the x-value you wanted
} else {
// There is no point in the array with the x-value you wanted
}
Upvotes: 3