Reputation: 309
I have managed to save a print of the JPanel to a BufferedImage with ScreenImage class,which just use the function:
Panel.paint(Graphics g)
My problem is that I need to perform the scale on the BufferedImage, so I lose quality. If I do the scale on the graphics object I don't lose quality. Here is my code so far:
private void drawReflex(){
BufferedImage firstimg = new BufferedImage(getWidth() , getHeight(), BufferedImage.TYPE_3BYTE_BGR);
Graphics2D g1 = firstimg.createGraphics();
this.paint(g1); // this method is inside a class which extends JPanel
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.scale(3,3);
drawReflex();
g2.scale(1,1);
}
Unfortunately I don't get any scale with the above code. What am I doing wrong?
Upvotes: 0
Views: 818
Reputation: 347194
Scaling will also generate some level or artifacts, generally speaking one step scaling is bad idea and even at the simplest of solutions, you should try and perform a factor of 2 scaling operation, stepping up/down to your desired target, something which is demonstrated here, you might even consider using something like imgscalr instead
The following example provides you with the ability to scale a Graphics
context from 10% up to 300% through the use of a JSlider
.
I simply generates BufferedImage
at the desired scaled sized (based on the current size of the component), scales the Graphics
context and then uses printAll
to generate a snapshot. It then saves the resulting image in the current directly using the "scale" as part of the name
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ScalingTest {
public static void main(String[] args) {
new ScalingTest();
}
public ScalingTest() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
ImagePane pane = new ImagePane();
JButton btn = new JButton("Scale");
JSlider slider = new JSlider(10, 300);
slider.setMinorTickSpacing(5);
slider.setMajorTickSpacing(10);
slider.setSnapToTicks(true);
btn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
try {
float scale = slider.getValue() / 100f;
Dimension size = pane.getSize();
System.out.println("Original = " + size);
size.width *= scale;
size.height *= scale;
System.out.println("Scaled = " + size);
BufferedImage scaled = new BufferedImage(size.width, size.height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = scaled.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
g2d.scale(scale, scale);
pane.printAll(g2d);
g2d.dispose();
ImageIO.write(scaled, "png", new File("Scaledx" + scale + ".png"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
JPanel panel = new JPanel(new GridLayout(2, 1));
panel.add(slider);
panel.add(btn);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(pane);
frame.add(panel, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ImagePane extends JPanel {
private BufferedImage bg;
public ImagePane() {
try {
bg = ImageIO.read(new File("/Volumes/Disk02/Dropbox/MegaTokyo/issue194.jpg"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
@Override
public Dimension getPreferredSize() {
return bg == null ? new Dimension(200, 200) : new Dimension(bg.getWidth(), bg.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - bg.getWidth()) / 2;
int y = (getHeight() - bg.getHeight()) / 2;
g2d.drawImage(bg, x, y, this);
g2d.dispose();
}
}
}
Personally, I'd grab the shap shot at a scale of 1:1 and scaling the resulting image as I think you'll still get a better result, but that's me. You might find The Perils of Image.getScaledInstance() of interest as to why scaling a BufferedImage
doesn't always return a decent result
Upvotes: 1