Reputation: 780
I want to be able to move an image across the screen. This is the code I have that displays the image, but it always displays the image starting at the origin.
void drawBitmap(HDC hdc, int x1, int y1, int x2, int y2, LPWSTR path) {
HBITMAP bmp = (HBITMAP)::LoadImage(NULL, path, IMAGE_BITMAP, SCREEN_WIDTH, SCREEN_HEIGHT, LR_LOADFROMFILE);
HGDIOBJ B1 = CreatePatternBrush(bmp);
SelectObject(hdc, B1);
Rectangle(hdc, x1, y1, x2, y2);
DeleteObject(B1);
}
Thank you Barmak Shemirani for the answer. For anyone curious about what my code looks like now, I have replaced the original code with code from the guy that answered my question and it now looks like this:
HBITMAP hbitmap = (HBITMAP)LoadImage(NULL, path, IMAGE_BITMAP, x2-x1, y2-y1, LR_LOADFROMFILE);
HDC memdc = CreateCompatibleDC(hdc);
SelectObject(memdc, hbitmap);
BitBlt(hdc, x1, y1, x2, y2, memdc, 0, 0, SRCCOPY);
DeleteDC(memdc);
Upvotes: 1
Views: 193
Reputation: 31599
Create a child window and override WM_NCHITTEST
to return HTCAPTION
, this will cause the the child window to move around main window when it is clicked.
Next, just draw the bitmap in child window
#include "windows.h"
LRESULT CALLBACK wndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
if (msg == WM_DESTROY)
{
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wp, lp);
}
LRESULT CALLBACK bitmapProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
if (msg == WM_NCHITTEST)
{
return HTCAPTION;
}
if (msg == WM_PAINT)
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
RECT rc;
GetClientRect(hwnd, &rc);
HBITMAP hbitmap = (HBITMAP)LoadImage(NULL, L"c:\\test\\test.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP saveOldBitmap = (HBITMAP)SelectObject(memdc, hbitmap);
BitBlt(hdc, 0, 0, rc.right, rc.bottom, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, saveOldBitmap); //add this
DeleteObject(hbitmap); //*** add this, important
DeleteDC(memdc);
EndPaint(hwnd, &ps);
}
return DefWindowProc(hwnd, msg, wp, lp);
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPTSTR, int)
{
WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wcex.lpszClassName = L"mainWnd-bitmapWnd";
wcex.lpfnWndProc = wndProc;
if (!RegisterClassEx(&wcex))
{
MessageBox(0, L"error 1", 0, 0);
}
HWND hmain = CreateWindow(wcex.lpszClassName, L"w32", WS_CLIPCHILDREN | WS_VISIBLE | WS_OVERLAPPEDWINDOW, 0, 0, 300, 200, 0, 0, hInstance, 0);
wcex.lpszClassName = L"bitmapWnd";
wcex.lpfnWndProc = bitmapProc;
if (!RegisterClassEx(&wcex))
{
MessageBox(0, L"error 2", 0, 0);
}
CreateWindow(wcex.lpszClassName, L"w32", WS_VISIBLE | WS_CHILD | WS_BORDER, 0, 0, 50, 50, hmain, 0, hInstance, 0);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
change the X/Y position in BitBlt
to print the bitmap in a different location
Upvotes: 1