Reputation: 1153
I want the stepper in my view controller to update a variable that determines the color of the circle in my UIView. My variables are getting updated, but the circle in my updateColor function is not getting drawn.
ViewController:
var colors = UIView1();
@IBOutlet var redValue: UILabel!
@IBOutlet var greenValue: UILabel!
@IBOutlet var blueValue: UILabel!
@IBOutlet var redStepper: UIStepper!
@IBOutlet var greenStepper: UIStepper!
@IBOutlet var blueStepper: UIStepper!
@IBOutlet var v: UIView1!
override func viewDidLoad()
{
super.viewDidLoad()
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
}
@IBAction func redChange(sender: UIStepper)
{
redValue.text = Int(sender.value).description;
colors.redd1 = (Double(sender.value))*30;
colors.updateColor()
}
@IBAction func greenChange(sender: UIStepper)
{
greenValue.text = Int(sender.value).description;
colors.greenn1 = (Double(sender.value))*30;
colors.updateColor()
}
@IBAction func blueChange(sender: UIStepper)
{
blueValue.text = Int(sender.value).description;
colors.bluee1 = (Double(sender.value))*30;
colors.updateColor()
}
UIView:
var redd1 = 0.0;
var greenn1 = 0.0;
var bluee1 = 0.0;
override init(frame: CGRect)
{
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
}
override func drawRect(rect: CGRect)
{
let circle2 = UIView(frame: CGRect(x: -25.0, y: 10.0, width: 100.0, height:100.0))
circle2.layer.cornerRadius = 50.0
let startingColor2 = UIColor(red: (CGFloat(redd1))/255, green: (CGFloat (greenn1))/255, blue: (CGFloat(bluee1))/255, alpha: 1.0)
circle2.backgroundColor = startingColor2;
addSubview(circle2);
}
func updateColor()
{
let circle = UIView(frame: CGRect(x: 0.0, y: 0.0, width: 100.0, height: 100.0))
circle.layer.cornerRadius = 50.0;
let startingColor = UIColor(red: (CGFloat(redd1))/255, green: (CGFloat(greenn1))/255, blue: (CGFloat(bluee1))/255, alpha: 1.0)
circle.backgroundColor = startingColor;
addSubview(circle);
}
Upvotes: 0
Views: 1422
Reputation: 145
You need to call the method setNeedsDisplay() on your view. That will call drawRect
So - add the method after you addSubview(circle)
Upvotes: 0