Reputation: 11119
I have an ImageView on my scene that I would like to set the source of dynamically based on user input.
Let's say I have 4 images in my drawable folder: aaa.png, bbb.png, ccc.png, and ddd.png.
When my application loads I set the image to: aaa.png
myImageView.setImageResource(R.drawable.aaa);
now I have an EditText where a user can type in bbb and I want to change the image source to be the bbb.png, or user enters ccc, change source to ccc.png etc.
how can I dynamically set the parameter in setImageResource()? I tried playing around with the Drawable object to no avail...
Upvotes: 9
Views: 31204
Reputation: 383
If you want to use reflections have a look at the code below:
R.drawable ourRID = new R.drawable();
Field photoNameField = ourRID.getClass().getField("aaa");
myImageView.setImageResource(photoNameField.getInt(ourRID));
Hope it helps.
Upvotes: 0
Reputation: 38065
If you want to allow open text input, you'll either have to use raw assets to fetch them by string name (see the sidenote on that page), or else use magical Java reflection to retrieve a field of the R class by name. Alternatively, you could keep a HashMap of strings to R.drawable integer values and look it up, but then you'd have to maintain that hashmap.
Upvotes: 2
Reputation: 25060
If you only want it to display images that you have loaded in your drawables you can use a Spinner
where the id for the item is set to be the resource for the Drawable
. That would be easier on your part and easier for the user.
Upvotes: 0