Reputation: 11
I have been interested in learning OpenGl for a while. However every time I start working with it, I get the same error when compiling my shaders. This is the error code that is spits out.
0(1) : error C0206: invalid token "invalid atom 483265304" in version line
I have tried looking up the error and haven't found much of anything... And certainly nothing that provided incite on how to fix the problem.
I do not know C or C++ so I am using LWJGL.
Here is the code I'm using to compile my shaders:
private static int loadShader(String file, int type){
//System.out.println("Loading Shader.");
StringBuilder shaderSource = new StringBuilder();
try {
BufferedReader reader = new BufferedReader(new FileReader(file));
String line;
while((line = reader.readLine())!=null){
//System.out.println(line);
shaderSource.append(line).append("/n");
}
reader.close();
//System.out.println("Closed Reader.");
} catch (IOException e) {
System.err.println("Could not read file!");
e.printStackTrace();
System.exit(-1);
}
//System.out.println("Creating Shader ID...");
int shaderID = GL20.glCreateShader(type);
//System.out.println("Created Shader ID, Compiling Shader.");
GL20.glShaderSource(shaderID, shaderSource);
GL20.glCompileShader(shaderID);
if (GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE){
System.out.println(GL20.glGetShaderInfoLog(shaderID, 500));
System.err.println("Could not compile shader. Location: " + file);
System.exit(-1);
}
return shaderID;
}
This is my vertex shader:
#version 400 core
in vec3 position;
out vec3 colour;
void main(void){
gl_Position = vec4(position, 1.0);
colour = vec3(position.x+0.5, 1.0, position.y+0.5);
}
and this is my Fragment Shader:
#version 400 core
in vec3 colour;
out vec4 out_Colour;
void main(void){
out_Colour = vec4(colour, 1.0);
}
If anybody reads this, thanks in advance for your time.
Upvotes: 1
Views: 1114
Reputation: 8691
Basic typo - you're appending "/n" instead of "\n" when you read in each line.
@Nicol Bolas makes a good point - there is a function Files.readAllBytes(Path path), if you use it instead of re-implementing the functionality you will be less prone to little bugs like this.
Upvotes: 1