Reputation: 115
using UnityEngine;
using System.Collections;
public class audio : MonoBehaviour
{
public AudioClip hitsound;
void Update ()
{
}
void OnTriggerEnter2D (Collider2D other)
{
if (other.tag == "Ball")
{
GetComponent.<AudioSource>().PlayOneShot (hitsound);
}
}
}
I assign .mp3 file to inspector, and also, I added Audio Source component but I can't hear hit sound. Cubes which need to be destroyed is moving during game. I added that script and audio source component on parts which are not moving and when ball hit that non-moving parts, sound is playing (every time).
I hope that someone can help me with this.
Thanks and kind regards
Upvotes: 0
Views: 150
Reputation: 39
Doesn't the . after GetComponent give you an error?
Anyway, make sure your colliders are set as triggers (checkbox on component).
Also I think Unity recommend using CompareTag() instead of ==.
It's worth putting a Debug.Log into the OnTriggerEnter2D to see if that is even firing.
Finally, make sure your colliders are the 2D versions, not just the regular colliders.
Upvotes: 1