Reputation: 2004
In the following example, is there a way to for the zoomArea
to detect a mouse wheel event that happens while pointing on one of the grey circles? The aim is to not interrupt the zoom behaviour when doing so. The circles should still be able to receive pointer events in order to e.g. display tooltips.
var dataset = [0, 2345786000, 10000000000];
var svg = d3.select("body").append("svg");
var w = 500, h = 200;
var padding = 50;
svg.attr("width", w)
.attr("height", h);
// Background pattern
var patternSize = 5;
svg.append("defs")
.append("pattern")
.attr("id", "dotPattern")
.attr("patternUnits", "userSpaceOnUse")
.attr("width", patternSize)
.attr("height", patternSize)
.append("circle")
.attr("cx", patternSize / 2)
.attr("cy", patternSize / 2)
.attr("r", 2)
.style("stroke", "none")
.style("fill", "lightgrey")
.style("opacity", 0.5);
var xScale = d3.time.scale()
.domain([0, 10000000000])
.range([padding, w-padding]);
var xAxis = d3.svg.axis()
.scale(xScale)
.ticks(5);
svg.append("g")
.attr("class","axis")
.attr("transform", "translate(0," + (h-padding) + ")")
.call(xAxis);
var zoom = d3.behavior.zoom()
.on("zoom", build)
.scaleExtent([1, 20]);
zoom.x(xScale);
var clipPath = svg.append("clipPath")
.attr("id", "clip")
.append("rect")
.attr("x", padding)
.attr("y", 0)
.attr("width",w-2*padding)
.attr("height", h-padding);
var zoomArea = svg.append("g")
.attr("class", "zoomArea")
.style("cursor","move")
.attr("clip-path", "url(#clip)");
var zoomRect = zoomArea.append("rect")
.attr("x", padding)
.attr("y", 0)
.attr("width", w-2*padding)
.attr("height", h-padding)
.style("fill", "url(#dotPattern)")
.style("pointer-events", "all")
.style("cursor","move")
.call(zoom);
zoomArea.selectAll("circles")
.data(dataset)
.enter()
.append("circle")
.attr("cx", function(d){
return xScale(d);
})
.attr("cy", h/2)
.attr("r",10)
.attr("fill","grey")
function build(){
svg.select("g.axis").call(xAxis);
d3.selectAll("circle")
.attr("cx", function(d){
return xScale(d);
});
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.4.11/d3.min.js"></script>
Upvotes: 3
Views: 1478
Reputation: 32327
Another way of doing the same:
First make a rectangle with the fill background,don't attach the zoom listener to it.
var zoomRect = zoomArea.append("rect")
.attr("x", padding)
.attr("y", 0)
.attr("width", w-2*padding)
.attr("height", h-padding)
.style("fill", "url(#dotPattern)")
.style("cursor","move");//no zoom call
Not attach circles.
zoomArea.selectAll("circles")
.data(dataset)
.enter()
.append("circle")
.attr("cx", function(d){
return xScale(d);
})
.attr("cy", h/2)
.attr("r",10)
.attr("fill","grey");
Now make another rectangle same as the first except it has zoom behavior and fill transparent
..so that its above all elements to handle the zoom behavior.
zoomArea.append("rect")
.attr("x", padding)
.attr("y", 0)
.attr("width", w-2*padding)
.attr("height", h-padding)
.style("fill", "transparent")
.style("pointer-events", "all")
.style("cursor","move")
.call(zoom);
Working example here
Hope this helps too!
Upvotes: 2
Reputation: 32327
Call zoom on circles as well.
zoomArea.selectAll("circles")
.data(dataset)
.enter()
.append("circle")
.attr("cx", function(d){
return xScale(d);
})
.attr("cy", h/2)
.attr("r",10)
.attr("fill","grey")
.call(zoom);//call zoom on circle
Working code here
Hope this helps!
Upvotes: 2