Reputation: 11
I'm trying to do a Phonehandler system for a class I'm taking, The task specifies that we use a pointer to pointer for the Phone objects in the Phonehandler-class, and that the array to store Phones has a size of two phones from the start and that it can be expanded later. My relevant(?) code is as follow:
PhoneHandler.h
Phone **phones;
PhoneHandler.cpp (constructor)
PhoneHandler::PhoneHandler()
{
this->phones = new Phone*;
*phones = new Phone[2];
}
My code includes some more things than this, but I have not written "new" at any other place so the memoryleaks are allocated in the constructor. I've made a destructor as followed:
PhoneHandler.cpp (destructor)
PhoneHandler::~PhoneHandler()
{
delete[] phones;
delete phones
}
But it's crashing at the first line in the destructor. So I need help with ether the constructor or the destructor, maybe both. Feel free to ask me for more code if it's necessary, but I think that the problem is somewhere in this code. Thanks
Upvotes: 1
Views: 54
Reputation: 167
delete [] phomes
wont lead to any crash.
delete phomes
is causing the crash.
Upvotes: 0