Reputation: 7141
I am creating an application using xcode 7.1, swift. I want to play an audio. Everything is fine. Now my problem I want to hear sound when the device in silent mode or muted. How can I do it?
I am using the following code to play audio
currentAudio!.stop()
currentAudio = try? AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sample_audio", ofType: "mp3")!));
currentAudio!.currentTime = 0
currentAudio!.play();
Upvotes: 64
Views: 43612
Reputation: 4166
You can use AppDelegate
class.
For enable sound (for audio or video) when device is in silent mode use AVAudioSessionCategoryPlayback:
func applicationDidBecomeActive(_ application: UIApplication) {
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
} catch {
print("AVAudioSessionCategoryPlayback not work")
}
}
For disable sound when device is in silent mode (for example when we answer the phone call) use AVAudioSessionCategorySoloAmbient:
func applicationWillResignActive(_ application: UIApplication) {
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategorySoloAmbient)
} catch {
print("AVAudioSessionCategorySoloAmbient not work")
}
}
Upvotes: 28
Reputation: 451
import AVKit
And add this to your AppDelegate's applicationDidBecomeActive
section
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback)
print("AVAudioSession Category Playback OK")
do {
try AVAudioSession.sharedInstance().setActive(true)
print("AVAudioSession is Active")
} catch {
print(error.localizedDescription)
}
} catch {
print(error.localizedDescription)
}
}
Upvotes: 3
Reputation: 2349
Swift 3.0 and Xcode > 8
Play sound in Video when device is on RINGER mode and SLIENT mode
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
//print("AVAudioSession Category Playback OK")
do {
try AVAudioSession.sharedInstance().setActive(true)
//print("AVAudioSession is Active")
} catch _ as NSError {
//print(error.localizedDescription)
}
} catch _ as NSError {
//print(error.localizedDescription)
}
Upvotes: 8
Reputation: 3395
Put this line before calling play() method of AVPlayer.
In Objective C
[[AVAudioSession sharedInstance]
setCategory: AVAudioSessionCategoryPlayback
error: nil];
In Swift
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
} catch {
// report for an error
}
Swift 5
do {
try AVAudioSession.sharedInstance().setCategory(.playback)
} catch(let error) {
print(error.localizedDescription)
}
Upvotes: 179
Reputation: 4425
You can go through this, it will help you out
When you use following audio session categories, sounds will not be muted on iOS: AVAudioSessionCategoryPlayback,AVAudioSessionCategoryRecord,AVAudioSessionCategoryPlayAndRecord
Example
func playSound (Sound: String, Type: String) {
//Prepare the sound file name & extension
var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(Sound, ofType: Type)!)
//Preparation to play
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
//Play audio
var error: NSError?
audioPlayer = AVAudioPlayer(contentsOfURL: alertSound, error: &error)
audioPlayer.prepareToPlay()
audioPlayer.play()
}
Upvotes: 3
Reputation: 81
Swift 5.0.1
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback)
Upvotes: 4
Reputation: 2241
Swift 4.2
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [])
} catch let error {
print("Error in AVAudio Session\(error.localizedDescription)")
}
Upvotes: 6
Reputation: 1954
Swift 4
use this line before play video
try? AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [])
Upvotes: 11