Matt
Matt

Reputation: 4601

Which framework should I use in Xamarin(.Forms) with OpenGL?

We want to create an app, which works on multiple platforms showing a lot of lines and graphics. Since we have a Xamarin license and this app will not require any native look Xamarin.Forms is our choice. On the other hand we need mentioned graphics so we are thinking about using MonoGame (since we already know this framework). The only thing in here is, we would like to use some scrollviews in overlays and maybe the appbar (navigation bar on top). For this we had some problems in our test.

Now we are unsure what to use and would like to know if there are any other approaches to use Xamarin.Forms and OpenGL in parts.

Upvotes: 0

Views: 1533

Answers (1)

Pete
Pete

Reputation: 4746

Xamarin.Forms has a OpenGLView View and it can be used within a Xamarin.Forms page amongst other controls.

There is some examples, using Xamarin.Forms with this here.

Do note, however that this is only available in iOS and Android however.

Along with MonoGame, you have Urho which is mentioned on the Xamarin website that you may want to look into, link here. As to whether Urho is compatible with Xamarin.Forms I do not know.

Upvotes: 2

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