Reputation: 1011
I'm having issue for writing custom init for subclass of UIViewController, basically I want to pass the dependency through the init method for viewController rather than setting property directly like viewControllerB.property = value
So I made a custom init for my viewController and call super designated init
init(meme: Meme?) {
self.meme = meme
super.init(nibName: nil, bundle: nil)
}
The view controller interface resides in storyboard, I've also make the interface for custom class to be my view controller. And Swift requires to call this init method even if you are not doing anything within this method. Otherwise the compiler will complain...
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
The problem is when I try to call my custom init with MyViewController(meme: meme)
it doesn't init properties in my viewController at all...
I was trying to debug, I found in my viewController, init(coder aDecoder: NSCoder)
get called first, then my custom init get called later. However these two init method return different self
memory addresses.
I'm suspecting something wrong with the init for my viewController, and it will always return self
with the init?(coder aDecoder: NSCoder)
, which, has no implementation.
Does anyone know how to make custom init for your viewController correctly ? Note: my viewController's interface is set up in storyboard
here is my viewController code:
class MemeDetailVC : UIViewController {
var meme : Meme!
@IBOutlet weak var editedImage: UIImageView!
// TODO: incorrect init
init(meme: Meme?) {
self.meme = meme
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func viewDidLoad() {
/// setup nav title
title = "Detail Meme"
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
editedImage = UIImageView(image: meme.editedImage)
}
}
Upvotes: 101
Views: 83748
Reputation: 11
This solution shows a way to have custom initializers but still be able to use Storyboard WITHOUT using the self.init(nib: nil, bundle: nil)
function.
To make it possible to use that, let’s first tweak our MemeDetailsVC
to also accept an NSCoder instance as part of its custom initializer, and to then delegate that initializer to super.init(coder:)
, rather than its nibName equivalent:
class MemeDetailVC : UIViewController {
var meme : Meme!
@IBOutlet weak var editedImage: UIImageView!
init?(meme: Meme, coder: NSCoder) {
self.meme = meme
super.init(coder: aDecoder)
}
@available(*, unavailable, renamed: "init(product:coder:)")
required init?(coder: NSCoder) {
fatalError("Invalid way of decoding this class")
}
override func viewDidLoad() {
title = "Detail Meme"
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
editedImage = UIImageView(image: meme.editedImage)
}
}
And then, you instantiate & show the View Controller this way:
guard let viewController = storyboard?.instantiateViewController(
identifier: "MemeDetailVC",
creator: { coder in
MemeDetailVC(meme: meme, coder: coder)
}
) else {
fatalError("Failed to create Product Details VC")
}
//Then you do what you want with the view controller.
present(viewController, sender: self)
Upvotes: 1
Reputation: 1395
In XCode 11/iOS13, you can use
instantiateViewController(identifier:creator:)
also without segues:
let vc = UIStoryboard(name: "StoryBoardName", bundle: nil).instantiateViewController(identifier: "YourViewControllerIdentifier", creator: {
(coder) -> YourViewController? in
return YourViewController(coder: coder, customParameter: "whatever")
})
present(vc, animated: true, completion: nil)
Upvotes: 1
Reputation: 589
As it was specified in one of the answers above you can not use both and custom init method and storyboard.
But you still can use a static method to instantiate ViewController
from a storyboard and perform additional setup on it.
It will look like this:
class MemeDetailVC : UIViewController {
var meme : Meme!
static func makeMemeDetailVC(meme: Meme) -> MemeDetailVC {
let newViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "IdentifierOfYouViewController") as! MemeDetailVC
newViewController.meme = meme
return newViewController
}
}
Don't forget to specify IdentifierOfYouViewController as view controller identifier in your storyboard. You may also need to change the name of the storyboard in the code above.
Upvotes: 57
Reputation: 1530
Correct flow is, call the designated initializer which in this case is the init with nibName,
init(tap: UITapGestureRecognizer)
{
// Initialise the variables here
// Call the designated init of ViewController
super.init(nibName: nil, bundle: nil)
// Call your Viewcontroller custom methods here
}
Upvotes: 0
Reputation: 30746
Although we can now do custom init for the default controllers in the storyboard using instantiateInitialViewController(creator:)
and for segues including relationship and show.
This capability was added in Xcode 11 and the following is an excerpt from the Xcode 11 Release Notes:
A view controller method annotated with the new @IBSegueAction
attribute can be used to create a segue’s destination view controller in code, using a custom initializer with any required values. This makes it possible to use view controllers with non-optional initialization requirements in storyboards. Create a connection from a segue to an @IBSegueAction
method on its source view controller. On new OS versions that support Segue Actions, that method will be called and the value it returns will be the destinationViewController
of the segue object passed to prepareForSegue:sender:
. Multiple @IBSegueAction
methods may be defined on a single source view controller, which can alleviate the need to check segue identifier strings in prepareForSegue:sender:
. (47091566)
An IBSegueAction
method takes up to three parameters: a coder, the sender, and the segue’s identifier. The first parameter is required, and the other parameters can be omitted from your method’s signature if desired. The NSCoder
must be passed through to the destination view controller’s initializer, to ensure it’s customized with values configured in storyboard. The method returns a view controller that matches the destination controller type defined in the storyboard, or nil
to cause a destination controller to be initialized with the standard init(coder:)
method. If you know you don’t need to return nil
, the return type can be non-optional.
In Swift, add the @IBSegueAction
attribute:
@IBSegueAction
func makeDogController(coder: NSCoder, sender: Any?, segueIdentifier: String?) -> ViewController? {
PetController(
coder: coder,
petName: self.selectedPetName, type: .dog
)
}
In Objective-C, add IBSegueAction
in front of the return type:
- (IBSegueAction ViewController *)makeDogController:(NSCoder *)coder
sender:(id)sender
segueIdentifier:(NSString *)segueIdentifier
{
return [PetController initWithCoder:coder
petName:self.selectedPetName
type:@"dog"];
}
Upvotes: 1
Reputation: 3514
Swift 5
You can write custom initializer like this ->
class MyFooClass: UIViewController {
var foo: Foo?
init(with foo: Foo) {
self.foo = foo
super.init(nibName: nil, bundle: nil)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.foo = nil
}
}
Upvotes: 6
Reputation: 4663
As @Caleb Kleveter has pointed out, we can't use a custom initializer while initialising from a Storyboard.
But, we can solve the problem by using factory/class method which instantiate view controller object from Storyboard and return view controller object. I think this is a pretty cool way.
Note: This is not an exact answer to question rather a workaround to solve the problem.
Make class method, in MemeDetailVC class, as follows:
// Considering your view controller resides in Main.storyboard and it's identifier is set to "MemeDetailVC"
class func `init`(meme: Meme) -> MemeDetailVC? {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "MemeDetailVC") as? MemeDetailVC
vc?.meme = meme
return vc
}
Usage:
let memeDetailVC = MemeDetailVC.init(meme: Meme())
Upvotes: 27
Reputation: 7932
As of iOS 13 you can initialize the view controller that resides in a storyboard using:
instantiateViewController(identifier:creator:)
method on the UIStoryboard
instance.
tutorial: https://sarunw.com/posts/better-dependency-injection-for-storyboards-in-ios13/
Upvotes: 4
Reputation: 1335
Technically, custom initialization can be achieved while preserving the storyboard-configured interface by initializing the view controller twice: the first time via your custom init
, and the second time inside loadView()
where you take the view from storyboard.
final class CustomViewController: UIViewController {
@IBOutlet private weak var label: UILabel!
@IBOutlet private weak var textField: UITextField!
private let foo: Foo!
init(someParameter: Foo) {
self.foo = someParameter
super.init(nibName: nil, bundle: nil)
}
override func loadView() {
//Only proceed if we are not the storyboard instance
guard self.nibName == nil else { return super.loadView() }
//Initialize from storyboard
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let storyboardInstance = storyboard.instantiateViewController(withIdentifier: "CustomVC") as! CustomViewController
//Remove view from storyboard instance before assigning to us
let storyboardView = storyboardInstance.view
storyboardInstance.view.removeFromSuperview()
storyboardInstance.view = nil
self.view = storyboardView
//Receive outlet references from storyboard instance
self.label = storyboardInstance.label
self.textField = storyboardInstance.textField
}
required init?(coder: NSCoder) {
//Must set all properties intended for custom init to nil here (or make them `var`s)
self.foo = nil
//Storyboard initialization requires the super implementation
super.init(coder: coder)
}
}
Now elsewhere in your app you can call your custom initializer like CustomViewController(someParameter: foo)
and still receive the view configuration from storyboard.
I don't consider this a great solution for several reasons:
init
must be stored as optional propertiesPerhaps you can accept these tradeoffs, but use at your own risk.
Upvotes: 0
Reputation: 159
// View controller is in Main.storyboard and it has identifier set
Class B
class func customInit(carType:String) -> BViewController
{
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let objClassB = storyboard.instantiateViewController(withIdentifier: "BViewController") as? BViewController
print(carType)
return objClassB!
}
Class A
let objB = customInit(carType:"Any String")
navigationController?.pushViewController(objB,animated: true)
Upvotes: -1
Reputation: 11494
You can't use a custom initializer when you initialize from a Storyboard, using init?(coder aDecoder: NSCoder)
is how Apple designed the storyboard to initialize a controller. However, there are ways to send data to a UIViewController
.
Your view controller's name has detail
in it, so I suppose that you get there from a different controller. In this case you can use the prepareForSegue
method to send data to the detail (This is Swift 3):
override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "identifier" {
if let controller = segue.destinationViewController as? MemeDetailVC {
controller.meme = "Meme"
}
}
}
I just used a property of type String
instead of Meme
for testing purposes. Also, make sure that you pass in the correct segue identifier ("identifier"
was just a placeholder).
Upvotes: 33
Reputation: 939
One way that I've done this is with a convenience initializer.
class MemeDetailVC : UIViewController {
convenience init(meme: Meme) {
self.init()
self.meme = meme
}
}
Then you initialize your MemeDetailVC with let memeDetailVC = MemeDetailVC(theMeme)
Apple's documentation on initializers is pretty good, but my personal favorite is the Ray Wenderlich: Initialization in Depth tutorial series which should give you plenty of explanation/examples on your various init options and the "proper" way to do things.
EDIT: While you can use a convenience initializer on custom view controllers, everyone is correct in stating that you cannot use custom initializers when initializing from the storyboard or through a storyboard segue.
If your interface is set up in the storyboard and you're creating the controller completely programmatically, then a convenience initializer is probably the easiest way to do what you're trying to do since you don't have to deal with the required init with the NSCoder (which I still don't really understand).
If you're getting your view controller via the storyboard though, then you will need to follow @Caleb Kleveter's answer and cast the view controller into your desired subclass then set the property manually.
Upvotes: 21
Reputation: 6885
UIViewController
class conform to NSCoding
protocol which is defined as:
public protocol NSCoding {
public func encode(with aCoder: NSCoder)
public init?(coder aDecoder: NSCoder) // NS_DESIGNATED_INITIALIZER
}
So UIViewController
has two designated initializer init?(coder aDecoder: NSCoder)
and init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?)
.
Storyborad calls init?(coder aDecoder: NSCoder)
directly to init UIViewController
and UIView
,There is no room for you to pass parameters.
One cumbersome workaround is to use an temporary cache:
class TempCache{
static let sharedInstance = TempCache()
var meme: Meme?
}
TempCache.sharedInstance.meme = meme // call this before init your ViewController
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder);
self.meme = TempCache.sharedInstance.meme
}
Upvotes: 4
Reputation: 119031
There were originally a couple of answers, which were cow voted and deleted even though they were basically correct. The answer is, you can't.
When working from a storyboard definition your view controller instances are all archived. So, to init them it's required that init?(coder...
be used. The coder
is where all the settings / view information comes from.
So, in this case, it's not possible to also call some other init function with a custom parameter. It should either be set as a property when preparing the segue, or you could ditch segues and load the instances directly from the storyboard and configure them (basically a factory pattern using a storyboard).
In all cases you use the SDK required init function and pass additional parameters afterwards.
Upvotes: 7