Reputation: 149
Essentially, I have a grid with squares, and I keep track of which squares are occupied with a BooleanProperty on each square. Here's a simplified version of all the places in my code I declare the "occupied" property:
class Board(GridLayout):
def __init__(self):
super().__init__()
self.cols = 4
self.grid = []
self.create_slots()
def create_slots(self):
for i in range(10):
self.grid.append([])
for j in range(4):
temp = Square(i,j, "sideboard")
self.grid[i].append(temp)
self.add_widget(temp)
temp.bind(on_occupied = self.do_a_thing)
def do_a_thing(self):
for square in self.children:
#do a thing
class Square(Button):
def __init__(self, row, col, type):
self.row = row
self.col = col
self.id = str(self.row) + "," + str(self.col)
self.type = type
self.occupied = BooleanProperty(False)
super().__init__()
My goal is to bind the "do_a_thing" method to be called each time the value of the square's "occupied" property changes. Because the Square class is used elsewhere in my app, I don't want to set the callback for on_occupied in the kivy language, and I was hoping to avoid creating a Square sub-class just to change the one binding.
When I run my code, it throws no errors, and I've verified that the "occupied" property does actually change. But the "do_a_thing" method never gets fired. Can anyone tell me what I'm doing wrong?
Upvotes: 1
Views: 1766
Reputation: 5157
Note that for a property my_property
, the change event is called my_property
as well. The callback receives two arguments: instance that fired the event, and new value of the property, as shown in the docs. Also, if the class has a method called on_
propertyname
, this will be called as well.
Here is a self-contained example that works for me:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
from kivy.properties import BooleanProperty
class Board(GridLayout):
def __init__(self, **kwargs):
super(Board, self).__init__(**kwargs)
for i in range(10):
self.add_widget(Square())
for square in self.children:
print square
square.bind(occupied=self.do_a_thing)
def do_a_thing(self, *args):
print "hello from {}, new state: {}".format(*args)
for square in self.children:
pass
#do a thing
class Square(Button):
occupied = BooleanProperty(False)
def on_occupied(self, *args):
print "Callback defined in class: from {} state {}".format(*args)
class mApp(App):
def build(self):
return Builder.load_string("""
Board:
cols: 4
rows: 3
<Square>:
on_press: self.occupied = ~self.occupied
""")
mApp().run()
Upvotes: 3