Reputation: 85
I can't find the syntax for setting on_press
in python code to change the screen anywhere. I keep getting errors for anything like Button(text = 'hi', on_press = self.current = 'start_menu
. Here's the code and it works as is.
class LoadMenu(Screen):
def __init__(self, **kwargs):
super(LoadMenu, self).__init__(**kwargs)
Clock.schedule_once(self.update)
def update(self, dt):
L = [x for x in range(len(os.listdir('saves')))]
for x in L:
x = self.add_widget(Button(text = os.listdir('saves')[x]))
I haven't positioned the buttons so they just are on top of each other but I can fix that later. What I need to happen is for each button to change to the play
screen on press so that will be the same for each button but I also need each one to load the Shelve file they a referencing.(I know I'll need another function for that) Can I have an on_press
trigger two events at once, and again how do I set it in the python code?
Upvotes: 0
Views: 1466
Reputation: 5157
Consider the following programme:
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import Screen
from kivy.uix.button import Button
from kivy.clock import Clock
from kivy.properties import StringProperty
dirlist = ['aaa', 'bbb', 'ccc', 'ddd']
class MyButton(Button):
prop = StringProperty('')
def on_press(self):
print "Class-defined on_press handler (I'm {})".format(self.text)
def other_on_press_handler(sender):
print "other_on_press_handler, from {}".format(sender.text)
def some_func(text):
print "yeah: " + text
class LoadMenu(Screen):
def __init__(self, **kwargs):
super(LoadMenu, self).__init__(**kwargs)
Clock.schedule_once(self.update)
def on_press_handler(self, sender):
print "on_press_handler, from {}".format(sender.text)
self.parent.current = 'sc2'
def yet_another_on_press_handler(self, sender):
print "yet_another_on_press_handler, from {}".format(sender.text)
self.parent.current = 'sc2'
def update(self, dt):
for x in range(len(dirlist)):
my_b = Button(text = dirlist[x], on_press=self.on_press_handler)
self.parent.ids.button_container.add_widget(my_b)
if x > 1:
my_b.bind(on_press=other_on_press_handler)
if x == 3:
my_b.bind(on_press=lambda sender: some_func("Whoa, lambda was here ({})".format(sender.text)))
for x in range(len(dirlist)):
my_b = MyButton(text = 'my '+ dirlist[x], prop="{} {}".format(dirlist[x], x))
self.parent.ids.button_container.add_widget(my_b)
my_b.bind(on_press=self.yet_another_on_press_handler)
root = Builder.load_string("""
ScreenManager:
LoadMenu:
name: 'sc1'
GridLayout:
cols: 4
id: button_container
Screen:
name: 'sc2'
BoxLayout:
Button:
text: "Go back"
on_press: root.current = 'sc1'
""")
class MyApp(App):
def build(self):
return root
if __name__ == '__main__':
a = MyApp()
a.run()
Let's start by looking at the update
method in LoadMenu
: In the first loop, a bunch of buttons is generated, and each receives an on_press
callback at creation. The last two buttons in the loop get bound to another callback, and the last example shows how to use a lambda expression to generate a callback.
In the second for loop, we instantiate object of class MyButton
, a child of Button
. Note that we also define an on_press
handler in the class definition; this gets called in addition to other functions we may have bound.
But really, this is actually all pretty nicely explained in the kivy Events and Properties docs.
Upvotes: 1