Reputation: 610
I have a class Forest
and CellularJPanel
, which extends JPanel
and displays Forest
. I wrote a primitive code to create JFrame
, Forest
, CellularJPanel
and add CellularJPanel
to the JFrame
. Next is an infinite loop, which makes Forest
update and CellularJPanel
repaint.
JFrame jFrame = new JFrame();
Forest forest = new Forest();
CellularJPanel forestJPanel = new CellularJPanel(forest);
jFrame.add(forestJPanel);
jFrame.pack();
//jFrame.setResizable(false);
jFrame.setLocationRelativeTo(null);
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.setVisible(true);
while (true)
{
try
{
forestJPanel.repaint();
forest.update();
forest.sleep(); // calls Thread.sleep(...)
}
catch (InterruptedException e)
{
}
}
Here is a code of the CellularJPanel
class:
public class CellularJPanel extends JPanel
{
private CellularAutomata cellularAutomata;
public CellularJPanel(CellularAutomata cellularAutomata)
{
super();
this.cellularAutomata = cellularAutomata;
setPreferredSize(this.cellularAutomata.getDimension());
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D graphics2D = (Graphics2D)g;
cellularAutomata.draw(graphics2D);
}
}
If I use above code within main()
method, then everything works fine,
CellularJPanel
repaints, paintComponent()
is called normally.
If I paste the same code to UI JFrame button click event method, then new JFrame shows and even displays initial state of the Forest
, because paintComponent
is once called, when jFrame.setVisible(true)
is called. Then while
loop is being executed, but CellularJPanel
doesn't repaint, paintComponent
is not called. I have no idea why, maybe I should use SwingUtilities.invokeLater(...)
or java.awt.EventQueue.invokeLater
somehow, but I've tried them and it didn't work, I'm doing something wrong.
Any suggestions?
P.S.
My target is to display CellularJPanel
within the same UI JFrame, from which button was clicked. But even if I add this panel to main UI JFrame, it doesn't work.
Upvotes: 4
Views: 767
Reputation: 16137
Your problem is having a while(true)
on the Event Dispatch Thread which will block anything related to UI because UI events aren't getting handled anymore.
The event dispatch thread (a single thread) works down a queue of UI event messages, until it handles the one where your while(true)
loop is running. It then blocks any further processing because there's an infinite loop on it. Calling SwingUtilities.invokeLater
from that loop won't help because it posts an event to the event dispatch thread, which is blocked in the while(true)
loop.
So remove that loop, instead use a javax.swing.Timer
to time your events. In the timer event, change the state of your UI and call for a repaint
. The timer event will be synchronized with the UI thread, so changing state of UI components is allowed.
Upvotes: 5
Reputation: 16215
There is a single UI thread that draws things - it's also the one that handles button clicks. In swing, this is called the event dispatch thread. If The UI thread is busy running a while
loop, it can't paint.
You can quickly verify this by making your button click handler run only a single iteration of your loop (without the sleep): forest.update(); forestJpanel.repaint();
You can auto update from a separate thread (like Timer
) that calls repaint/sleep in a loop.
Upvotes: 4