Gorann Semara
Gorann Semara

Reputation: 441

How are the units setup in OpenGL ES 1.0 for iOS?

The example that XCode generates for an OpenGL ES App, creates a square using the following coordinates:

static const GLfloat squareVertices[] = {
    -0.5f,  -0.33f,
     0.5f,  -0.33f,
    -0.5f,   0.33f,
     0.5f,   0.33f,
};

How does this generate a square when the sides are clearly of unequal length? Has the scaling been set up in some odd way, or is it to do with the screen size? How do I set things so that specifying equal sides will get me a square and not a rectangle?

Upvotes: 0

Views: 188

Answers (1)

No one in particular
No one in particular

Reputation: 2672

By default the viewport is set for both axis of the screen to range from -1 to +1. You need to change the viewport depending on the size of your view using:

void glViewport( GLint x, GLint y, GLsizei width, GLsizei height);

Upvotes: 1

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