Reputation: 752
I have a templated class MatchBase with a function for the operator == as such
template<typename Element>
class MatchBase{
virtual bool operator ==(const MatchBase<Element>& m) const{
if(_v1 == m.getFirst() && _v2 == m.getSecond()){
return true;
}
return false;
}
I know have a daughter class Match that is template specialized. The class Place
used for the specialization does not have an operator==
to do the comparison. Thus I'm trying to override the operator==
to work with the class Place.
On the things I have tried :
class Match : public betterGraph::MatchBase<graphmatch::Place>{
public :
Match(const graphmatch::Place& v, const graphmatch::Place& vv) :
betterGraph::MatchBase<graphmatch::Place>(v, vv)
{};
virtual bool operator ==(const Match& m) const{
if(_v1.mass_center == m.getFirst().mass_center && _v2.mass_center == m.getSecond().mass_center){
return true;
}
return false;
}
};
I also tried
virtual bool operator ==(const betterGraph::MatchBase<graphmatch::Place>& m) const{
if(_v1.mass_center == m.getFirst().mass_center && _v2.mass_center == m.getSecond().mass_center){
return true;
}
return false;
}
But I always hit an error of the type :
error: no match for ‘operator==’ (operand types are ‘const AASS::graphmatch::Place’ and ‘const AASS::graphmatch::Place’)
if(_v1 == m.getFirst() && _v2 == m.getSecond()){
Because it tries to compile the method from the Base class.
Is there any way for me to override this function of the base class in the daughter class ? I've read the question here but here it's the method that is specialized while my class is specialized so I don't see how to do a forward declaration :/.
Upvotes: 0
Views: 111
Reputation: 5680
The function may be virtual but it's still initialized when you inherit your base class. This is essential as you might write something like this:
MatchBase<Place> test = Match(p1,p2);
MatchBase<Place>
is the base class of Match
yet they are not the same.
Calling MatchBase<Place>::operator==()
will still call the function defined in your template base class.
You have now multiple option:
- make the function in the base class a pure virtual
- implement Place::operator==()
- pass a comperator as argument to your base class as argument
The first two should be clear (if not please ask). For the third this might be a one possible way to do it:
template<typename Element, typename Less = std::less<Element>>
class MatchBase {
protected:
Element _v1;
Element _v2;
public:
MatchBase(const Element& v, const Element& vv) : _v1(v), _v2(vv)
{}
virtual bool operator ==(const MatchBase<Element, Less>& m) const {
Less less;
bool v1Equal = !less(_v1, m.getFirst()) && !less(m.getFirst(), _v1);
bool v2Equal = !less(_v2, m.getSecond()) && !less(m.getSecond(), _v2);
return v1Equal && v2Equal;
}
const Element& getFirst() const { return _v1; }
const Element& getSecond() const { return _v2; }
};
struct Place
{
int mass_center;
};
struct PlaceLess
{
bool operator()(const Place& p1, const Place& p2)
{
return p1.mass_center < p2.mass_center;
};
};
class Match : public MatchBase <Place, PlaceLess>
{
public:
Match(const Place& v, const Place& vv) :
MatchBase<Place, PlaceLess>(v, vv)
{};
};
Another way might be to specialize std::less<T>
in this context. So you won't need to pass it as template parameter.
template<typename Element>
class MatchBase {
protected:
Element _v1;
Element _v2;
public:
MatchBase(const Element& v, const Element& vv) : _v1(v), _v2(vv)
{}
virtual bool operator ==(const MatchBase<Element>& m) const {
std::less<Element> less;
bool v1Equal = !less(_v1, m.getFirst()) && !less(m.getFirst(), _v1);
bool v2Equal = !less(_v2, m.getSecond()) && !less(m.getSecond(), _v2);
return v1Equal && v2Equal;
}
const Element& getFirst() const { return _v1; }
const Element& getSecond() const { return _v2; }
};
struct Place
{
int mass_center;
};
template<>
struct std::less<Place>
{
bool operator()(const Place& p1, const Place& p2)
{
return p1.mass_center < p2.mass_center;
};
};
class Match : public MatchBase <Place>
{
public:
Match(const Place& v, const Place& vv) :
MatchBase<Place>(v, vv)
{};
};
Of course you could merge these ways so you might override the Less
template parameter if needed.
If you don't plan on using predefined types (thinking of int
, std::string
, etc...) you could also make sure that the class passed as Element
must inherit a class/struct that enforces that operator==
is implemented:
template <typename T>
struct IComparable
{
virtual bool operator==(const T& other) const = 0;
};
template<typename Element>
class MatchBase {
static_assert(std::is_base_of<IComparable<Element>, Element>::value, "Element must implement comparable");
protected:
Element _v1;
Element _v2;
public:
MatchBase(const Element& v, const Element& vv) : _v1(v), _v2(vv)
{}
virtual bool operator ==(const MatchBase<Element>& m) const {
return _v1 == m._v1 && _v2 == m._v2;
}
};
struct Place : public IComparable<Place>
{
int mass_center;
bool operator==(const Place& other) const
{
return mass_center == other.mass_center;
};
};
class Match : public MatchBase <Place>
{
public:
Match(const Place& v, const Place& vv) :
MatchBase<Place>(v, vv)
{};
};
Upvotes: 0