Reputation: 97
so I'm an openGL beginner and am attempting to draw 'Bones' recursively.
I can draw my mesh fine within my 'do' loop however when I try to pass the 'Bone' object to a function to draw the mesh it doesn't draw?
void drawBone(Bone &bone, mat4 ProjectionMatrix, mat4 ViewMatrix)
{
ModelMatrix = bone.getBoneModel();
MVP = ProjectionMatrix * ViewMatrix * ModelMatrix;
glUniformMatrix4fv(MatrixID, 1, GL_FALSE, &MVP[0][0]);
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
}
If I paste those 4 lines back into my 'do' loop in place of 'drawBone()' the mesh draws just fine.
Any help would be appreciated! :)
Upvotes: 2
Views: 153
Reputation: 494
You have a few global variables like MatrixID
and vertices
.
make sure these are globally accessible and you are not redeclaring them within your "do" loop
Upvotes: 2