Reputation: 506
I want to make 2 buttons for both increment and decrement of value. So if I increase the value of var k = 4 and I press the decrement button it it decreases the value of 4 to 3
I tried this
var k = 1;
function qtrFunction(k, v) {
document.getElementById('qtrrr').innerHTML = k;
k++;
document.getElementById('qtrrr').innerHTML = v;
v--;
}
v = k;
console.log(k);
<div style="color:white; font-size:70px;">QTR <span id="qtrrr" style="color:green; border-radius:10px; padding:5px 20px 5px 20px;">0</span>
</div>
<button onclick="qtrFunction(k)" style="padding:15px">Increase Quart</button>
<button onclick="qtrFunction(v)" style="padding:15px">Decrease Quart</button>
Upvotes: 2
Views: 997
Reputation: 11
This Code May be Helpful for you
<!DOCTYPE html>
<html>
<head>
<title></title>
<script type="text/javascript">
var value = 0; // initialize a global variable
function incrementAndDisplay() {
value++;
alert(value);
document.getElementById('qtrrr').textContent = value;
}
function decrementAndDisplay() {
value--;
alert(value);
document.getElementById('qtrrr').textContent = value;
}
console.log(value);
</script>
</head>
<body>
<button onclick="incrementAndDisplay()" style="padding:15px">Increase Quart</button>
<button onclick="decrementAndDisplay()" style="padding:15px">Decrease Quart</button>
</body>
</html>
Upvotes: 0
Reputation: 51
you can do the following:
Just pass the action ( incr or decr) when you are calling the js function and then get the current value and depending on the button pressed incr or decr the value. After that just set it back.
function qtrFunction(action) {
var value = document.getElementById("qtrrr").innerHTML;
if (action == "incr") {
value++;
} else {
value--;
}
document.getElementById("qtrrr").innerHTML = value;
}
<div style="color:white; font-size:70px;">QTR <span id="qtrrr" style="color:green; border-radius:10px; padding:5px 20px 5px 20px;">0</span>
</div>
<button onclick="qtrFunction('incr')" style="padding:15px">Increase Quart</button>
<button onclick="qtrFunction('decr')" style="padding:15px">Decrease Quart</button>
Upvotes: 0
Reputation: 1354
This should be helpful:
var sampleVar = 0;
document.getElementById('qtrrr').innerHTML = sampleVar;
function stepping(step) {
sampleVar += step;
document.getElementById('qtrrr').innerHTML = sampleVar;
}
<div style="color:white; font-size:70px;">
QTR <span id="qtrrr" style="color:green; border-radius:10px; padding:5px 20px 5px 20px;"></span>
</div>
<button onclick="stepping(1)" style="padding:15px">Increase Quart</button>
<button onclick="stepping(-1)" style="padding:15px">Decrease Quart</button>
Upvotes: 0
Reputation: 1288
var k = 1;
function qtrFunction(condition) {
document.getElementById('qtrrr').innerHTML= condition?k++:k--;
}
<button onclick="qtrFunction(true)" style="padding:15px">Increase Quart</button>
<button onclick="qtrFunction(false)" style="padding:15px">Decrease Quart</button>
Upvotes: 0
Reputation: 943
Try this. It might help you.
var cnt = 0;
function qtrFunction(val) {
if(val=='k'){
cnt = document.getElementById('qtrrr').innerHTML = (cnt+1);
}else {
cnt = document.getElementById('qtrrr').innerHTML = (cnt-1);
}
}
<div style="color:white; font-size:70px;">QTR <span id="qtrrr" style="color:green; border-radius:10px; padding:5px 20px 5px 20px;">0</span></div>
<button onclick="qtrFunction('k')" style="padding:15px">Increase Quart</button>
<button onclick="qtrFunction('v')" style="padding:15px">Decrease Quart</button>
Upvotes: 0
Reputation: 9630
Javascript
<script>
var k = 1;
function qtrFunction(V) {
if(V=="I")
{
k++;
}
else
{
k--;
}
document.getElementById('qtrrr').innerHTML = k;
console.log(k);
}
</script>
HTML
<div style="color:white; font-size:70px;">QTR <span id="qtrrr" style="color:green; border-radius:10px; padding:5px 20px 5px 20px;">0</span></div>
<button onclick="qtrFunction('I')" style="padding:15px">Increase Quart</button>
<button onclick="qtrFunction('D')" style="padding:15px">Decrease Quart</button>
Upvotes: 2
Reputation: 155588
innerHTML
as it triggers a parse of the set value string, this is an expensive operation (though it is better than document.write
). Consider setting .textContent
instead.v
local, so you'll get errors about undefined symbols.Like so:
<script type="text/ecmascript">
var value = 0; // initialize a global variable
function updateAndDisplay(increment) {
if( increment ) value++;
else value--;
document.getElementById('qtrrr').textContent = value;
}
</script>
<button onclick="updateAndDisplay(true)" style="padding:15px">Increase Quart</button>
<button onclick="updateAndDisplay(false)" style="padding:15px">Decrease Quart</button>
Upvotes: 5