Mark Goldfain
Mark Goldfain

Reputation: 751

How to make a short beep in javascript that can be called *repeatedly* on a page?

This is like the question at: Sound effects in JavaScript / HTML5 but I'm just seeking a specific answer to the issue of repeatability.

The above question and other similar ones have helpful answers to use the following javascript:

function beep1()
{ var snd = new Audio("file.wav"); // buffers automatically when created
  snd.play();
}

or even more self-contained, you can now include a wav in-line, such as:

function beep2()
{ var snd = new Audio("data:audio/wav;base64,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");  
  snd.play();
}

When I tried these examples, I could only get the sound to play once on my computer. I noticed this was a common complaint in multiple questions, but never saw an answer to it.

The closest thing to an answer was in the referenced question in which @Kornel stated:

To play same sound multiple times, create multiple instances of the Audio object. You could also set snd.currentTime=0 on the object after it finishes playing.

If this is the key to my puzzle, I don't quite understand it. (I don't know how to destroy / release an audio object.) Can someone show me exactly how to get a button to keep replaying my sound every time it is clicked, either using one of the suggestions of @Kornel or some other way?

Upvotes: 13

Views: 16854

Answers (6)

Accuman Angel Mafuva
Accuman Angel Mafuva

Reputation: 83

This works better for me. Just follow the snippet below

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport"
        content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>

<body>
    <h1>Press the Button</h1>

    <button onclick="play()">Press Here!</button>

    <script>
        function play() {
            var audio = new Audio(
'https://media.geeksforgeeks.org/wp-content/uploads/20190531135120/beep.mp3');
            audio.play();
        }
    </script>
</body>
</html>

Upvotes: 0

NVRM
NVRM

Reputation: 13162

We can create audio waveforms with the web audio api.

The following example shows a bip, made of two tones, one is at 233hz for 100ms with a gain of 10DB, the second is at 603Hz with a duration of 200ms, with 3DB of gain.

Both sounds are in a loop of 1500ms, with the help of setInterval.

This is a minimal example, it can't be stopped! (As asked!)

// gain, frequency, duration
let a = new AudioContext()
function k(w,x,y){
 console.log("Gain:"+w, "Hz:"+x, "ms:"+y)
  v = a.createOscillator()
  u = a.createGain()
  v.connect(u)
  v.frequency.value = x
  v.type = "square"
  u.connect(a.destination)
  u.gain.value = w * 0.01
  v.start(a.currentTime)
  v.stop(a.currentTime + y *0.001)
}

setInterval(function(){ k(10,233,100); k(3,603,200)}, 1500)

There is ways to create much more complex 8bits songs in few lines, with differents loops of many duration and tones:

let a = new AudioContext()
function k(w,x,y){
 console.log("Gain:"+w, "Hz:"+x, "ms:"+y)
  let v = a.createOscillator()
  let u = a.createGain()
  v.connect(u)
  v.frequency.value = x
  v.type = "square"
  u.connect(a.destination)
  u.gain.value = w * 0.01
  v.start(a.currentTime)
  v.stop(a.currentTime + y *0.001)
}
setInterval(function(){ k(10,233,100); k(3,603,200)}, 1000)
setInterval(function(){ k(8,1646,100); k(8,1444,100) }, 500)
setInterval(function(){ k(8,728,100); k(8,728,100) }, 3000)
setInterval(function(){ k(8,728,100); k(8,728,100) }, 3000)
setInterval(function(){ k(8,364,100); k(8,364,100) }, 6000)
setInterval(function(){ k(8,364,100); k(8,157,200) }, 12000)

We can as well set the values in an array, and loop trough it.

With for, for..in, while, do..while, much more complex, but to create patterns, arpeggios, etc.

Someone, one day will enjoy this ;)

Upvotes: 13

MrFitz
MrFitz

Reputation: 11

I needed an "alert" for a web app that will be used predominately on a mobile device. The new autoplay policy https://developers.google.com/web/updates/2017/09/autoplay-policy-changes, was giving me a problem so I did this... Top of html code to play the "alert" you need a button so the user interacts with the page and authorizes future use of audio.

<p align="center" id="snd_btn"><button id="allow_alert" class="btn btn-danger"  onclick="play_sound();"> Allow Alert </button></p>

Add'l html...................

then later in the script section I have ....

<script>
function play_sound(){
    snd.play(); // plays the "1-second-of-silence.mp3"
    $("#snd_btn").hide(); // this hides the prompt "Allow Alert"
}

snd = new Audio("sound/1-second-of-silence.mp3"); 
snd2 = new Audio("sound/PHONERNG.WAV"); 

the as part of an online event (map coordinates update) this is included in the ajax success function ...

success: function(data){
        if(data['badge'] > 0){
        $("#vt_badge").html(data['badge']);
        snd2.play(); //Plays the  "alert" sound
        } 
    }

'''''
</script>

Th "allow alert" button is only there on page load so the user interacts with it, and it plays a sound, "1-second-of-silence.mp3". That satisfies the player's requirement for page interaction, now the actual alert, "PHONERNG.WAV" plays automatically as required. MrFitz

Upvotes: 0

bob
bob

Reputation: 8005

Put the sound references outside of the function. Otherwise, each time you call the function, a new sound object is created.

var snd1 = new Audio("file.mp3");
var snd2 = new Audio("data:audio/mpeg;base64,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");  

function beep1() {
  snd1.play();
}

function beep2() { 
  snd2.play();
}

beep1();
setInterval(beep2, 300);

Upvotes: 17

zevero
zevero

Reputation: 2412

What about using the new Audio API. (No Microsoft support!)

var audioContext = AudioContext && new AudioContext();
function beep(amp, freq, ms){//amp:0..100, freq in Hz, ms
  if (!audioContext) return;
  var osc = audioContext.createOscillator();
  var gain = audioContext.createGain();
  osc.connect(gain);
  osc.value = freq;
  gain.connect(audioContext.destination);
  gain.gain.value = amp/100;
  osc.start(audioContext.currentTime);
  osc.stop(audioContext.currentTime+ms/1000);
}

Upvotes: 3

Tushar Shukla
Tushar Shukla

Reputation: 6625

Didn't you try this
Just the HTML5 thing

 <audio controls loop>
  <source src="horse.ogg" type="audio/ogg">
  <source src="horse.mp3" type="audio/mpeg">
  Your browser does not support the audio element.
</audio> 

Upvotes: 0

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