Reputation: 4488
Currently i'm working in a game and use Event/Observables much, one thing i run into was to eliminate some redundant code, and i didn't found a way to do it. To explain it, let's assume we have following DU and an Observable for this DU.
type Health =
| Healed
| Damaged
| Died
| Revived
let health = Event<Health>()
let pub = health.Publish
I have a lot of this kind of structures. Having all "Health" Messages grouped together is helpfull and needed in some situations, but in some situations i only care for a special Message. Because that is still often needed i use Observable.choose
to separate those message. I have then code like this.
let healed = pub |> Observable.choose (function
| Healed -> Some ()
| _ -> None
)
let damaged = pub |> Observable.choose (function
| Damaged -> Some ()
| _ -> None
)
Writing this kind of code is actually pretty repetitive and annoying. I have a lot of those types and messages. So one "rule" of functional programming is "Parametrize all the things". So i wrote a function only
to just help me.
let only msg pub = pub |> Observable.choose (function
| x when x = msg -> Some ()
| _ -> None
)
With such a function in place, now the code becomes a lot shorter and less annoying to write.
let healed = pub |> only Healed
let damaged = pub |> only Damaged
let died = pub |> only Died
let revived = pub |> only Revived
EDIT:
The important thing to note. healed
, damaged
, died
, revived
are now of type IObservable<unit>
not IObservable<Health>
. The idea is not just to separate the messages. This can be easily achieved with Observable.filter
. The idea is that the the data for each case additional get extracted. For DU case that don't carry any additional data this is easy, as i only have to write Some ()
in the Observable.choose
function.
But this only works, as long the different cases in a DU don't expect additional values. Unlucky i also have a lot of cases that carry additional information. For example instead of Healed
or Damaged
i have HealedBy of int
. So a message also contains additional how much something got healed. What i'm doing is something like this, in this case.
let healedBy = pub |> Observable.choose (function
| HealedBy x -> Some x
| _ -> None
)
But what i really want is to write it something like this
let healedBy = pub |> onlyWith HealeadBy
What i'm expecting is to get an Observable<int>
. And i didn't found any way how to do it. I cannot write a function like only
above. because when i try to evaluate msg
inside a Pattern Matching then it is just seen as a variable to Pattern Match all cases. I cannot say something like: "Match on the case inside the variable."
I can check if a variable is of some specific case. I can do if x = HealedBy then
but after that, i cannot extract any kind of data from x
. What i'm really need is something like an "unsecure" extracting like option for example provide it with optional.Value
. Does there exists any way to implement such a "onlyWith" function to remove the boilerplate?
EDIT:
The idea is not just separating the different messages. This can be achieved through Observable.filter
. Here healedBy
is of type IObservable<int>
NOT IObservable<Health>
anymore. The big idea is to separate the messages AND extract the data it carries along AND doing it without much boilerplate. I already can separate and extract it in one go with Observable.choose
currently. As long as a case don't have any additional data i can use the only
function to get rid of the boilerplate.
But as soon a case has additional data i'm back at writing the repetitive Observable.Choose
function and do all the Pattern Matching again. The thing is currently i have code like this.
let observ = pub |> Observable.choose (function
| X (a) -> Some a
| _ -> None
)
And i have this kind of stuff for a lot of messages and different types. But the only thing that changes is the "X" in it. So i obviously want to Parameterize "X" so i don't have to write the whole construct again and again. At best it just should be
let observ = anyObservable |> onlyWith CaseIWantToSeparate
But the new Observable is of the type of the specific case i separated. Not the type of the DU itself.
Upvotes: 6
Views: 233
Reputation: 13577
It doesn't feel like you can get your onlyWith
function without making some significant changes elsewhere. You can't really generalize the function you pass in for the HealedBy
case while staying within the type system (I suppose you could cheat with reflection).
One thing that seems like a good idea would be to introduce a wrapper for the Healed
type instead of having a HealedBy
type:
type QuantifiedHealth<'a> = { health: Health; amount: 'a }
and then you can have an onlyWith
function like this:
let onlyWith msg pub =
pub |> Observable.choose (function
| { health = health; amount = amount } when health = msg -> Some amount
| _ -> None)
I guess you can even go one step further while you're at it, and parameterize your type by both the label and the amount types to make it truly generic:
type Quantified<'label,'amount> = { label: 'label; amount: 'amount }
Edit: To reitarate, you keep this DU:
type Health =
| Healed
| Damaged
| Died
| Revived
Then you make your health event - still a single one - use the Quantified
type:
let health = Event<Quantified<Health, int>>()
let pub = health.Publish
You can trigger the event with messages like { label = Healed; amount = 10 }
or { label = Died; amount = 0 }
. And you can use the only
and onlyWith
functions to filter and project the event stream to IObservable<unit>
and IObservable<int>
respectively, without introducing any boilerplate filtering functions.
let healed : IObservable<int> = pub |> onlyWith Healed
let damaged : IObservable<int> = pub |> onlyWith Damaged
let died : IObservable<unit> = pub |> only Died
let revived : IObservable<unit> = pub |> only Revived
The label alone is enough to differentiate between records representing "Healed" and "Died" cases, you no longer need to walk around the payload you would have in your old "HealedBy" case. Also, if you now add a Mana
or Stamina
DU, you can reuse the same generic functions with Quantified<Mana, float>
type etc.
Does this make sense to you?
Arguably it's slightly contrived compared to a simple DU with "HealedBy" and "DamagedBy", but it does optimize the use case that you care for.
Upvotes: 1
Reputation: 12184
The behaviour it appears you are looking for doesn't exist, it works fine in your first example because you can always consistently return a unit option
.
let only msg pub =
pub |> Observable.choose (function
| x when x = msg -> Some ()
| _ -> None)
Notice that this has type: 'a -> IObservable<'a> -> IObservable<unit>
Now, let's imagine for the sake of creating a clear example that I define some new DU that can contain several types:
type Example =
|String of string
|Int of int
|Float of float
Imagine, as a thought exercise, I now try to define some general function that does the same as the above. What might its type signature be?
Example -> IObservable<Example> -> IObservable<???>
???
can't be any of the concrete types above because the types are all different, nor can it be a generic type for the same reason.
Since it's impossible to come up with a sensible type signature for this function, that's a pretty strong implication that this isn't the way to do it.
The core of the problem you are experiencing is that you can't decide on a return type at runtime, returning a data type that can be of several different possible but defined cases is precisely the problem discriminated unions help you solve.
As such, your only option is to explicitly handle each case, you already know or have seen several options for how to do this. Personally, I don't see anything too horrible about defining some helper functions to use:
let tryGetHealedValue = function
|HealedBy hp -> Some hp
|None -> None
let tryGetDamagedValue = function
|DamagedBy dmg -> Some dmg
|None -> None
Upvotes: 3
Reputation: 6527
You can use reflection to do this I think. This might be pretty slow:
open Microsoft.FSharp.Reflection
type Health =
| Healed of int
| Damaged of int
| Died
| Revived
let GetUnionCaseInfo (x:'a) =
match FSharpValue.GetUnionFields(x, typeof<'a>) with
| case, [||] -> (case.Name, null )
| case, value -> (case.Name, value.[0] )
let health = Event<Health>()
let pub = health.Publish
let only msg pub = pub |> Observable.choose (function
| x when x = msg -> Some(snd (GetUnionCaseInfo(x)))
| x when fst (GetUnionCaseInfo(x)) = fst (GetUnionCaseInfo(msg))
-> Some(snd (GetUnionCaseInfo(x)))
| _ -> None
)
let healed = pub |> only (Healed 0)
let damaged = pub |> only (Damaged 0)
let died = pub |> only Died
let revived = pub |> only Revived
[<EntryPoint>]
let main argv =
let healing = Healed 50
let damage = Damaged 100
let die = Died
let revive = Revived
healed.Add (fun i ->
printfn "We healed for %A." i)
damaged.Add (fun i ->
printfn "We took %A damage." i)
died.Add (fun i ->
printfn "We died.")
revived.Add (fun i ->
printfn "We revived.")
health.Trigger(damage)
//We took 100 damage.
health.Trigger(die)
//We died.
health.Trigger(healing)
//We healed for 50.
health.Trigger(revive)
//We revived.
0 // return an integer exit code
Upvotes: 1
Reputation: 80714
The usual route in these situations is to define predicates for cases, and then use them for filtering:
type Health = | Healed | Damaged | Died | Revived
let isHealed = function | Healed -> true | _ -> false
let isDamaged = function | Damaged -> true | _ -> false
let isDied = function | Died -> true | _ -> false
let isRevived = function | Revived -> true | _ -> false
let onlyHealed = pub |> Observable.filter isHealed
UPDATE
Based on your comment: if you want to not only filter messages, but also unwrap their data, you can define similar option
-typed functions and use them with Observable.choose
:
type Health = | HealedBy of int | DamagedBy of int | Died | Revived
let getHealed = function | HealedBy x -> Some x | _ -> None
let getDamaged = function | DamagedBy x -> Some x | _ -> None
let getDied = function | Died -> Some() | _ -> None
let getRevived = function | Revived -> Some() | _ -> None
let onlyHealed = pub |> Observable.choose getHealed // : Observable<int>
let onlyDamaged = pub |> Observable.choose getDamaged // : Observable<int>
let onlyDied = pub |> Observable.choose getDied // : Observable<unit>
Upvotes: 1