Reputation: 9906
How can one implement a method which calls another method recursively for all base classes? Conceptually:
class C {
public:
magical void recursiveWork() {
thisClass::doWork();
if (baseClassExists) {
baseClass::recursiveWork();
}
}
void doWork() {
printf("bar");
}
}
class D : public C {
public:
void doWork() {
printf("foo");
}
}
D d;
d.recursiveWork(); // prints "foobar"
Upvotes: 3
Views: 107
Reputation: 7552
You could use something to indicate the base class, like base_type
below, and then recursively check if DoIt
exists. (in this case I checked if base_type
is different from self, in case of the most base class). Of course, it won't work with multiple inheritance (it should have something to identify all base_type
's), and be careful with object slicing when going up on base classes.
#include <iostream>
#include <utility>
class A1
{
public:
using base_type = A1;
virtual ~A1(){}
virtual void DoIt(){ std::cout << "A1\n"; }
};
class A : public A1
{
public:
using base_type = A1;
virtual void DoIt(){
std::cout << "A\n";
}
};
class B : public A
{
public:
using base_type = A;
virtual void DoIt(){
std::cout << "B\n";
}
};
template<class...> using void_t = void;
template<class, class = void>
struct has_do_it : std::false_type { constexpr static bool value = false; };
template<class T>
struct has_do_it<T, void_t<decltype(std::declval<T&>().DoIt())>> : std::true_type { constexpr static bool value = true; };
template<typename T>
void DoItRec(T t)
{
if (has_do_it<T>::value) {
t.DoIt();
if(!std::is_same<T, typename T::base_type>::value)
{
typename T::base_type& base = t; // get base part (object slicing)
DoItRec(base);
}
}
}
int main()
{
B b;
DoItRec(b);
return 0;
}
Upvotes: 3