Reputation: 110
i have some trouble implementing a sub-sub-statemachine with boost::msm. I'm trying to minimize my code here...
Test.cpp:
struct SM_ : StateMachineA<SM_> {};
// Pick a back-end
typedef boost::msm::back::state_machine<SM_> SM;
int main()
{
std::cout << "Starting State Machine" << std::endl;
SM sm1;
// sm1.start();
return 0;
}
StateMachineA is defined in StateMachineA.h
namespace msmf = boost::msm::front;
namespace mpl = boost::mpl;
template<typename Derived>
struct StateMachineA: protected msmf::state_machine_def < Derived, msmf::default_base_state >
{
public:
//// Entry point to state machine.
//// Set initial state
typedef mpl::vector<initState, allOk> initial_state;
//// Exit Point
struct Exit :msmf::terminate_state<> {};
// ----- Sub State machine
struct SSM_ : StateMachineB<SSM_> {};
// Pick a back-end
typedef boost::msm::back::state_machine<SSM_> stateMachineB;
//// Transition table
struct transition_table : mpl::vector<
msmf::Row < initState, go, stateMachineB, msmf::none, msmf::none >,
msmf::Row < allOk, fatalThrown, Exit, msmf::none, msmf::none >,
msmf::Row < error, fatalThrown, Exit, msmf::none, msmf::none >
> {};
protected:
template <class FSM, class Event>
void no_transition(Event const&, FSM&, int)
{
std::cout << "ERROR: Unallowed transition detected" << std::endl;
}
};
StateMachineB has a StateMachineC included using the exact same code (replace B by C...).
Putting StateMachineC as a submachine to StateMachineA (omitting StateMachineB) works fine. Same for A -> B without including C works fine as well. Reordering the state machines (A -> C -> B) produces the same error. To sum up: Every combination of two state machines is working, every combination of three state machines is failing.
The error occurs when having SM sm1;
in my main function. -> While resolving the templates?
Without that line, everything compiles fine.
The error log is lengthy (long enough to cause visual studio to crash when hovering it...). First error is:
D:\boost_1_59_0\boost/mpl/aux_/push_front_impl.hpp(45) : error C2664: 'int boost::mpl::assertion_failed<false>(boost::mpl::assert<false>::type)' : cannot convert argument 1 from 'boost::mpl::failed ************(__thiscall boost::mpl::push_front_impl<boost::mpl::aux::vector_tag<20>>::apply<Sequence,T>::REQUESTED_PUSH_FRONT_SPECIALIZATION_FOR_SEQUENCE_DOES_NOT_EXIST::* ***********)(Sequence)' to 'boost::mpl::assert<false>::type'
with ... and around 200 "with" lines to follow. After that, many errors of type:
D:\boost_1_59_0\boost/mpl/aux_/insert_impl.hpp(60) : error C3203: 'type' : unspecialized class template can't be used as a template argument for template parameter 'State', expected a real type
D:\boost_1_59_0\boost/mpl/insert.hpp(32) : error C2903: 'apply' : symbol is neither a class template nor a function template
D:\boost_1_59_0\boost/mpl/aux_/has_type.hpp(20) : see reference to class template instantiation 'boost::mpl::insert<U1,U2,U3>' being compiled
follow.
Any ideas?
Thanks!
Upvotes: 1
Views: 1635
Reputation: 3540
I couldn't reproduce your situation but I can show you how to implement SubSub state machine. Here is a document that I wrote. It describes about sub state machine. http://redboltz.wikidot.com/sub-machine-state
To implement SubSub state machine, just apply sub machine implementation twice.
Here is a code that contains SubSub state machine:
#include <iostream>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/msm/front/functor_row.hpp>
#include <boost/static_assert.hpp>
namespace msm = boost::msm;
namespace msmf = boost::msm::front;
namespace mpl = boost::mpl;
// StateMachine [Osm]
//
// (initial)
// |
// V
// State1:StateSub --Event1--> State2
//
//
// StateMachine [StateSub]
//
// (initial)
// |
// V
// SubState1 --Event2--> SubState2:StateSubSub
// A |
// +--------Event3------------+
//
//
// StateMachine [StateSubSub]
//
// (initial)
// |
// V
// SubSubState1---Event4--> SubSubState2
// A |
// +-----------Event5---------+
// ----- Events
struct Event1 {};
struct Event2 {};
struct Event3 {};
struct Event4 {};
struct Event5 {};
// ----- State machine
struct StateSubSub_:msmf::state_machine_def<StateSubSub_>
{
struct SubSubState1:msmf::state<> {
template <class Event,class Fsm>
void on_entry(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSubSub_>::value));
std::cout << "SubSubState1::on_entry()" << std::endl;
}
template <class Event,class Fsm>
void on_exit(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSubSub_>::value));
std::cout << "SubSubState1::on_exit()" << std::endl;
}
};
struct SubSubState2:msmf::state<> {
template <class Event,class Fsm>
void on_entry(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSubSub_>::value));
std::cout << "SubSubState2::on_entry()" << std::endl;
}
template <class Event,class Fsm>
void on_exit(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSubSub_>::value));
std::cout << "SubSubState2::on_exit()" << std::endl;
}
};
// Set initial state
typedef mpl::vector<SubSubState1> initial_state;
// Transition table
struct transition_table:mpl::vector<
// Start Event Next Action Guard
msmf::Row < SubSubState1, Event4, SubSubState2, msmf::none, msmf::none >,
msmf::Row < SubSubState2, Event5, SubSubState1, msmf::none, msmf::none >
> {};
};
typedef msm::back::state_machine<StateSubSub_> StateSubSub;
// ----- State machine
struct StateSub_:msmf::state_machine_def<StateSub_>
{
struct SubState1:msmf::state<> {
template <class Event,class Fsm>
void on_entry(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));
std::cout << "SubState1::on_entry()" << std::endl;
}
template <class Event,class Fsm>
void on_exit(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));
std::cout << "SubState1::on_exit()" << std::endl;
}
};
struct SubState2_:msmf::state_machine_def<SubState2_>
{
template <class Event,class Fsm>
void on_entry(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));
std::cout << "SubState2::on_entry()" << std::endl;
}
template <class Event,class Fsm>
void on_exit(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));
std::cout << "SubState2::on_exit()" << std::endl;
}
struct Impl_:StateSubSub {};
typedef Impl_ initial_state;
};
// Pick a back-end
typedef msm::back::state_machine<SubState2_> SubState2;
// Set initial state
typedef mpl::vector<SubState1> initial_state;
// Transition table
struct transition_table:mpl::vector<
// Start Event Next Action Guard
msmf::Row < SubState1, Event2, SubState2, msmf::none, msmf::none >,
msmf::Row < SubState2, Event3, SubState1, msmf::none, msmf::none >
> {};
};
typedef msm::back::state_machine<StateSub_> StateSub;
struct OuterSm_:msmf::state_machine_def<OuterSm_>
{
struct State1_:msmf::state_machine_def<State1_>
{
template <class Event,class Fsm>
void on_entry(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));
std::cout << "State1::on_entry()" << std::endl;
}
template <class Event,class Fsm>
void on_exit(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));
std::cout << "State1::on_exit()" << std::endl;
}
struct Impl_:StateSub {};
typedef Impl_ initial_state;
};
// Pick a back-end
typedef msm::back::state_machine<State1_> State1;
struct State2:msmf::state<>
{
template <class Event,class Fsm>
void on_entry(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));
std::cout << "State2::on_entry()" << std::endl;
}
template <class Event,class Fsm>
void on_exit(Event const&, Fsm&) const {
BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));
std::cout << "State2::on_exit()" << std::endl;
}
};
// Set initial state
typedef State1 initial_state;
// Transition table
struct transition_table:mpl::vector<
// Start Event Next Action Guard
msmf::Row < State1, Event1, State2, msmf::none, msmf::none >
> {};
};
// Pick a back-end
typedef msm::back::state_machine<OuterSm_> Osm;
void test()
{
Osm osm;
osm.start();
std::cout << "> Send Event2()" << std::endl;
osm.process_event(Event2());
std::cout << "> Send Event4()" << std::endl;
osm.process_event(Event4());
std::cout << "> Send Event5()" << std::endl;
osm.process_event(Event5());
std::cout << "> Send Event3()" << std::endl;
osm.process_event(Event3());
std::cout << "> Send Event1()" << std::endl;
osm.process_event(Event1());
}
int main()
{
test();
}
You can compile, run and modify it on Wandbox, online-compiler.
https://wandbox.org/permlink/tBCSQDNhkBQkXxh0
Upvotes: 3