Reputation: 4558
When I create classes, simple constructors tend to be the norm. On one of my current projects, a movie library, I have a Movie
domain object. It has a number of properties, resulting in a constructor as follows:
public Movie(string title, int year, Genre genre, int length, IEnumerable<string> actors)
{
_title = title;
_year = year;
_genre = genre;
_length = length;
_actors = new List<string>(actors);
}
This isn't terrible, but it's not simple either. Would it be worthwhile to use a factory method (static Movie CreateMovie(...)
), or a perhaps an object builder? Is there any typical pattern for instantiating domain classes?
UPDATE: thanks for the responses. I was probably overthinking the matter initially, though I've learned a few things that will be useful in more complex situations. My solution now is to have the title as the only required parameter, and the rest as named/optional parameters. This seems the all round ideal way to construct this domain object.
Upvotes: 9
Views: 6737
Reputation: 7995
If you can distinguish core data members from configuration parameters, make a constructor that takes all of the core data members and nothing else (not even configuration parameters with default values—shoot for readability). Initialize the configuration parameters to sane default values (in the body of the method) and provide setters. At that point, a factory method could buy you something, if there are common configurations of your object that you want.
Better yet, if you find you have an object that takes a huge list of parameters, the object may be too fat. You have smelled the fact that your code may need to be refactored. Consider decomposing your object. The good literature on OO strongly argues for small objects (e.g. Martin Fowler, Refactoring; Bob Martin, Clean Code). Fowler explain how to decompose large objects. For example, the configuration parameters (if any) may indicate the need for more polymorphism, especially if they are booleans or enumerations (refactoring "Convert Conditional to Polymorphism").
I would need to see the way that your object is used before giving more specific advice. Fowler says that variables that are used together should be made into their own object. So, sake of illustration, if you are calculating certain things on the basis of the genre, year and length, but not the other attributes, those together may need to be broken out in to their own object—reducing the number of parameters that must be passed to your constructor.
Upvotes: 1
Reputation: 1457
As for me - all depending on your domain model. If your domain model allows you to create simple objects - you should do it.
But often we have a lot of composite objects and the creation of each individually is too complicated. That's why we`re looking for the best way to encapsulate the logic of composite object creation. Actually, we have only two alternatives described above - "Factory Method" and "Object Builder". Creating object through the static method looks a bit strange because we placing the object creation logic into the object. Object Builder, in turn, looks to complicated.
I think that the answer lies in the unit tests. This is exactly the case when TDD would be quite useful - we make our domain model step-by-step and understand the need of domain model complexity.
Upvotes: 0
Reputation: 48959
I see nothing wrong with leaving the public constructor the way it is. Here are some of the rules I tend follow when deciding whether to go with a factory method.
So based on my own personal rules I would leave the constructor the way it is.
Upvotes: 1
Reputation: 89232
I don't see anything wrong with your constructor's interface and don't see what a static method will get you. I will have the exact same parameters, right?
The parameters don't seem optional, so there isn't a way to provide an overload with fewer or use optional parameters.
From the point-of-view of the caller, it looks something like this:
Movie m = new Movie("Inception", 2010, Genre.Drama, 150, actors);
The purpose of a factory is to provide you a customizable concrete instance of an interface, not just call the constructor for you. The idea is that the exact class is not hard-coded at the point of construction. Is this really better?
Movie m = Movie.Create("Inception", 2010, Genre.Drama, 150, actors);
It seems pretty much the same to me. The only thing better is if Create()
returned other concrete classes than Movie
.
One thing to think about is how to improve this so that calling code is easy to understand. The most obvious problem to me is that it isn't obvious what the 150 means without looking at the code for Movie
. There are a few ways to improve that if you wanted to:
With a fluent interface, your call would look like
Movie m = new Movie("Inception").
MadeIn(2010).
InGenre(Genre.Drama).
WithRuntimeLength(150).
WithActors(actors);
Frankly, all of this seems like overkill for your case. Named parameters are reasonable if you are using .NET 4.0, because they aren't that much more code and would improve the code at the caller.
Upvotes: 2
Reputation: 172408
Yes, using a factory method is a typical pattern, but the question is: Why do you need it? This is what Wikipedia says about Factory Methods:
Like other creational patterns, it deals with the problem of creating objects (products) without specifying the exact class of object that will be created. The factory method design pattern handles this problem by defining a separate method for creating the objects, which subclasses can then override to specify the derived type of product that will be created.
So, the factory method pattern would make sense if you want to return subclasses of Movie
. If this isn't (and won't be) a requirement, replacing the public constructor with a factory method doesn't really serve any purpose.
For the requirements stated in your question, your solution looks really fine to me: All mandatory fields are passed as parameters to the constructor. If none of your fields are mandatory, you might want to add a default initializer and use the C# object initializer syntax.
Upvotes: 4
Reputation: 131796
If you are using .NET 4.0, you can use optional/named parameters to simplify the creation of an object that accepts multiple arguments, some of which are optional. This is helpful when you want to avoid many different overloads to supply the necessary information about the object.
If you're not on .NET 4, you may want to use the Object Builder
pattern to assembly your type. Object builder takes a bit of effort to implement, and keep in sync with you type - so whether there's enough value in doing so depends on your situation.
I find the builder pattern to be most effective when assembling hierarchies, rather than a type with a bunch of properties. In the latter case, I generally either overloads or optional/named parameters.
Upvotes: 4
Reputation: 34810
It depends.
If that is the only constructor for that class, it means all the properties are required in order to instantiate the object. If that aligns with your business rules, great. If not, it might be a little cumbersome. If, for example, you wanted to seed your system with Movies but didn't always have the Actors, you could find yourself in a pickle.
The CreateMovie() method you mention is another option, in case you have a need to separate the internal constructor from the act of creating a Movie instance.
You have many options available to your for arranging constructors. Use the ones that allow you to design your system with no smells and lots of principles (DRY, YAGNI, SRP.)
Upvotes: 3
Reputation: 30646
This is perfectly acceptable, IMHO. I know static methods are sometimes frowned upon, but I typically drop that code into a static method that returns an instance of the class. I typically only do that for objects that are permitted to have null values.
If the values of the object can't be null, add them as parameters to the constructor so you don't get any invalid objects floating around.
Upvotes: 1
Reputation: 10562
You gave a good answer to your own question, it's the factory pattern. With the factory pattern you don't need huge constructors for encapsulation, you can set the object's members in your factory function and return that object.
Upvotes: 1