Reputation: 1
How to change value of text in a widget blueprint from c++
in Unreal Engine
?
Upvotes: 0
Views: 2080
Reputation: 19
First, create a class in C++, then set your blueprint's parent class to this class.
create an FString in your class and add: UPROPERTY(Category = UserInterface, EditAnywhere, BlueprintReadWrite)
to it. In the blueprint, bind this variable to whatever text you what to change.
Then all you you have to do is update the variable from C++, and it will automatically change the text in your UI.
Upvotes: 1